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Update on porting my game from Unity to Unreal Engine

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Content provided by Peter Witham. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Peter Witham or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

In this episode of the UIBuzz podcast, I explore the journey of updating and porting my Unity game to Unreal Engine.
Delving into blueprints, I share my experience transitioning from traditional coding to a more visual approach. Embracing the efficiency and creativity that blueprint coding offers.

I discuss the ease of logic implementation and the abundance of resources available in the marketplace. While highlighting the time-saving benefits of utilizing plugins, I emphasize the importance of focusing on innovation rather than getting lost in technicalities. Reflecting on the challenges faced with publishing and exporting on iOS, I advocate for streamlined workflows to simplify the process.

Despite the hurdles, progress on the game remains steady, with dedicated development time each week. Stay tuned for more updates and insights on the evolving development journey!

As mentioned in this episode
Blog post - Porting from Unity to Unreal
My Godot Endless Runner video course

My Live streaming

Support this and future work by buying me a coffee. Thank you

https://peterwitham.com/bmc

★ Support this podcast ★
  continue reading

66 episoade

Artwork
iconDistribuie
 
Manage episode 409697206 series 3368927
Content provided by Peter Witham. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Peter Witham or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

In this episode of the UIBuzz podcast, I explore the journey of updating and porting my Unity game to Unreal Engine.
Delving into blueprints, I share my experience transitioning from traditional coding to a more visual approach. Embracing the efficiency and creativity that blueprint coding offers.

I discuss the ease of logic implementation and the abundance of resources available in the marketplace. While highlighting the time-saving benefits of utilizing plugins, I emphasize the importance of focusing on innovation rather than getting lost in technicalities. Reflecting on the challenges faced with publishing and exporting on iOS, I advocate for streamlined workflows to simplify the process.

Despite the hurdles, progress on the game remains steady, with dedicated development time each week. Stay tuned for more updates and insights on the evolving development journey!

As mentioned in this episode
Blog post - Porting from Unity to Unreal
My Godot Endless Runner video course

My Live streaming

Support this and future work by buying me a coffee. Thank you

https://peterwitham.com/bmc

★ Support this podcast ★
  continue reading

66 episoade

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