A podcast on gaming and video game design from both practical and academic perspectives.
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A podcast for the Bastionland tabletop RPG. Support more content at patreon.com/bastionland
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Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
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Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
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Dan Bullock interviews game designers with a focus on the challenges of historical board game design.
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Media from the Academy of Art University's School of Game Design
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A show about games and game design by Keith Burgun.
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The Design a Game podcast: we interview game designer and review games from the game design perspective.
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Game development stories, fun theory discussion, and advice on how to get in the game industry.
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My live experience Kickstarting my very first game. Mechanics, Art, Publishing, Marketing and more!
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A podcast of a group of German game designers about various Aspects of Game Design. Held in English.
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Sirlin designed video games such as Street Fighter HD Remix, Puzzle Fighter HD Remix, and Kongai. He's designed tabletop games such as Yomi, Puzzle Strike, Pandante, and Flash Duel. He discusses the craft of game design with his lead playtester.
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Vitor "John" Pissolato e Pietro Amaral debatem quinzenalmente com diferentes convidados sobre Game Design com foco nos jogos mobile!
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Here’s our weekly podcast about our progress on the ARC aeon rifts of cronus card game, time flux card game card game.
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"Game designer" Chris Bissette fools around with synths and talks about stuff for an indefinite period of time. Is it a podcast? Is it ASMR? Is it good? Nobody actually knows.
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I'm Richard Pullman, and I want to talk to you about your game. Whether you're a total amateur hobbyist who's never released a product or a professional making the big bucks I want know what game design means to you. Nothing is more interesting to me. One of the best things about the podcast? I've been helping designers break through challenges in live time while discussing! It keeps happening! Helping creators is my joy.
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GDT Brasil é um grupo de discussão e criação de conhecimento sobre a arte de Game Design. Semanalmente, recebemos convidados de diversas áreas do desenvolvimento de jogos para discutir ao vivo pelo Discord sobre temas variados ligados à produção desta mídia que tanto amamos. Você pode acompanhar as conversas ao vivo, mas elas também são gravadas e distribuídas aqui, em formato de podcast. Então vem com a gente debater sobre Game Design, Jogos, Desenvolvimento e tudo mais! https://discord.gg/ ...
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A podcast about euro board games and the people who design them from the publisher of "challenging board games set in whimsical worlds."
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Dicing With Design: Role Playing, Wargaming, Card games & Board Game Design
DicingWithDesign.com | Colin, Joe & Grant
The Dicing with Design podcast is all about games design: how they're created, designed and played. We talk everything games design, from role playing games, to wargaming, to collectible card games, to board games, to video games. We'll dissect what makes a good game, and what makes a system terrible to play. We're planning to create out own game over the course of the podcast, designing live on-air, and alongside the games design chat, we'll be talking general gaming news and views. We play ...
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A Dwimmer Discussion of Dungeons and Dragons! Joe and Kim go through the history and creative employ of spells in Dungeons and Dragons.
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La création de jeux vidéo indépendants est composée de 2 grandes parties : - La conception - La vente Devinez laquelle est extrêmement négligée ? ;) Ce podcast, sans prétention, est un support d'échange sur la création de jeux dont l'objectif est d'en vivre. On va donc parler de game design mais aussi de cette fameuse partie qui peut paraître beaucoup moins glamour et probablement intimidante pour les développeurs que nous sommes : le marketing, la monétisation, les stratégies... en somme, l ...
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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The Game Designers of North Carolina is a guild of tabletop game designers who, shockingly, reside in North Carolina. We’ve been meeting regularly since April 2013 and when we started most of us did not have a lot of exposure or experience in tabletop game design. We’ve learned a lot as a group since we started and this podcast is a way to share some of that knowledge. Our goal for the podcast is to present a lot of information pertinent for new designers but hopefully also offer content tha ...
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Aric, Eric, and Steve come together to talk about everything we love and hate about video games.
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Real Estate Game – Knox Game Design, December 2025
58:25
58:25
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58:25Design and implementation of a turn based real estate game in twelve steps using MonoGame and C#.De către Knox Game Design
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136. Metal Gear 2: Solid Snake (1990) | Year of Metal Gear | S6E03
1:00:46
1:00:46
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1:00:46In this episode we discuss Kojima's response to Konami's attempt to make a Metal Gear sequel without him and how, in so doing, established the baseline for what "stealth games" would become. We also compare its gameplay to the more expansive Clair Obscur: Expedition 33 to show how it tries to force the player into a near paranoic sense of hyperawar…
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Season: RPG - D&D with Mike Mearls
1:26:35
1:26:35
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1:26:35In this episode of the RPG series, host David Heron speaks with Mike Mearls , a key figure behind Dungeons & Dragons 5th Edition. They dive into what makes both D&D and Magic: The Gathering compelling at their core, how designers can take their first steps into TTRPG creation, and the role online discussion plays—both positive and problematic—in sh…
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Mark Diaz Truman's Rule of Three
50:51
50:51
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50:51This week I'm joined by Mark Diaz Truman to talk about what it means to be reduced to your monetary value, your gender, or the size of a mouse. You can find out more about Bastionland at bastionland.com and support this podcast on Patreon. Edited by Matt Keppler.
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Vlaada Chvátil — Designing for Joy, Building Great Games, and Letting Quality Do the Marketing (#97)
1:10:42
1:10:42
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1:10:42About Vlaada Vlaada Chvátil is one of the most influential game designers of the modern era. As the creative force behind classics like Through the Ages, Codenames, and Galaxy Trucker, and a co-founder of Czech Games Edition (CGE), he’s built a career defined by curiosity, craft, and an uncompromising commitment to making games he actually wants to…
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Carly McGinnis — Startup Scrappiness, Trusting Your Team, and the Rhythm of Leadership (#96)
1:22:42
1:22:42
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1:22:42About Carly Carly McGinnis is the driving force behind one of the fastest-growing tabletop companies in history. As CEO of Exploding Kittens, she’s helped lead the company to over 25 million games sold and dozens of successful launches, all while keeping the promises of the most-backed crowdfund ever. Carly’s path—from surviving the Hollywood talen…
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BtC- Brett Gilbert on Abandonment and Rejection
45:06
45:06
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45:06In this episode of Behind the Cardboard, host Ellie Dix sits down with designer Brett Gilbert for a candid conversation about one of the most challenging parts of game design: abandonment and rejection. They explore why certain game concepts are more prone to being set aside, what leads designers or publishers to walk away from a project, and how c…
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This week I'm joined by Brad Kerr to talk about three games that are So Hot and hear him SLAM some games that are So Not. You can find out more about Bastionland at bastionland.com and support this podcast on Patreon. Edited by Matt Keppler.
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Come Out Fighting with John Carnahan
27:25
27:25
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27:25Our guest is designer John Carnahan. His latest, Come Out Fighting will be on Kickstarter on November 30th. I am not sure how many listeners have dipped their toe in miniature games, but I had to invite John to discuss his latest design, because it incorporates something extraordinary and radical in that space. Come Out Fighting on BGG Come Out Fig…
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Hinge Joints – Knox Game Design, November 2025
18:49
18:49
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18:49Demo of using hinge joints in unity for doors and pinball flippers. Links and Notes Source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/hinge_joint Joints in Unity – https://docs.unity3d.com/6000.2/Documentation/Manual/Joints.html Hinge Joint component in Unity – https://docs.unity3d.com/6000.0/Documentation/Manual/class-HingeJoi…
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Season: RPG - Constructing Eberron with Keith Baker
56:15
56:15
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56:15In this RPG episode, hosts Dirk Knemeyer and David Heron welcome legendary designer Keith Baker, writer and designer for Eberron, to explore the world-building and design philosophies behind one of D&D's most iconic settings. Keith discusses the origins of Eberron, how each edition carries its core essence forward, and the influence of his work on …
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This week I'm joined by George Bickers to discuss vicious dogs, hollyhock gods, and the evils of gambling-driven save points. You can find out more about Bastionland at bastionland.com and support this podcast on Patreon. Edited by Matt Keppler.
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135. Metal Gear (1987) | Year of Metal Gear | S6E02
54:03
54:03
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54:03Lauryn and Nicholas take you back to the Cold War, to the '80s, when hair was big and everyone was worried about nuclear winter. We begin with the very first Metal Gear game and discuss what it means to try and make an anti-war war game. We reckon with all the ways the game teaches you how to play that were in many ways anathema to how video games …
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Live from SD HistCon: Narrative in Solitaire Games
1:01:59
1:01:59
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1:01:59Recorded live at SD HistCon, our esteemed panel was comprised of designers John Butterfield (RAF, Enemy Action Series, D-Day Omaha, Ambush), David Thompson (Valiant Defense Series, War Story, Undaunted), and Jeremy White (Skies Above Series, Enemy Coast Ahead Series, Atlantic Chase). We discuss embedded vs emergent narrative in historical games and…
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BtC- Marcus Ross on conventions
44:52
44:52
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44:52In this episode of Behind the Cardboard, host Ellie Dix sits down with designer Marcus Ross for a deep dive into the world of conventions and trade shows in the tabletop industry. They explore what makes different conventions unique, how to define a "successful" con experience, and practical strategies for getting the most out of each trip. Marcus …
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Kyle Thiermann — Deadlines, Mentors, Curiosity, and the Craft of Connection (#95)
1:17:11
1:17:11
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1:17:11About Kyle Kyle Thiermann is a professional big-wave surfer, journalist, and creative director whose career bridges storytelling, advertising, and adventure. He’s written for Men’s Health, Surfer, and Outside Magazine, and helped shape campaigns for brands like Patagonia, Yeti, and Mudwater, with his ads and viral spots reaching over 100 million pe…
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Cole Wehrle's Rule of Three
1:01:26
1:01:26
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1:01:26This week I'm joined by Cole Wehle to discuss titans, hacendados, and knights. You can find out more about Bastionland at bastionland.com and support this podcast on Patreon. Edited by Matt Keppler.
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Round Table - The season RPG reflection
54:07
54:07
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54:07In this Round Table episode, hosts Dirk Knemeyer and David Heron reflect on the most recent season — revisiting major takeaways, surprises, and what realistic success actually looks like in the RPG space today. They dive into the logistics behind creating RPG content, David's experience exploring different RPG systems like Daggerheart and Mothershi…
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Amanda Lee Franck's Rule of Three
46:35
46:35
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46:35This week I'm joined by Amanda Lee Franck to discuss a bunch of things that are probably games? You can find out more about Bastionland at bastionland.com and support this podcast on Patreon. Edited by Matt Keppler.
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Touko Tahkokallio — Curiosity, Physics, and the Power of Mental Playtesting (#94)
1:14:01
1:14:01
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1:14:01Touko Tahkokallio is one of the rare designers who has mastered both tabletop and digital worlds. Starting out as a theoretical physicist, Touko shifted careers to follow his passion for play. First by designing acclaimed board games like Eclipse, then shaping some of the biggest mobile hits of all time at Supercell, including Hay Day, Boom Beach, …
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BtC- Chris Backe on Digital Tools
53:13
53:13
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53:13In this episode of Behind the Cardboard, host Ellie Dix sits down with Chris Backe , a designer and digital playtesting expert, to explore the world of digital tools for game designers. Chris shares his go-to programs for virtual playtesting, insights into mastering platforms like Tabletop Simulator, and the pros and cons of testing games online ve…
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This week I'm joined by Luke Stratton to discuss Brigs, Borgs, and Bagginses. You can find out more about Bastionland at bastionland.com and support this podcast on Patreon.
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3×3 Puzzle Cube – Knox Game Design, October 2025
23:38
23:38
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23:38Overview and implementation of a 3×3 puzzle cube game using Blender, Unity, and C# code. Links and Notes Source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/3x3_puzzle_cube/3x3PuzzleCube Podcast theme music – Ride by PocketmasterDe către Knox Game Design
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Season: RPG - Interlude: The Third Round Table
52:21
52:21
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52:21Today, Dirk Knemeyer and David Heron sit down to discuss many of the previous episodes from the last two months, diving deeper into conceptual ideas about RPG design, as well as the powerful connection and community that TribeNet has created for Dirk.
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BtC- Chrissy Fagerholt on social media
45:44
45:44
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45:44Host Ellie Dix chats with Chrissy Fagerholt of EAP Toys & Games, designer of The Lunch Room and Go Big or Go Broke. They discuss Chrissy's approach to social media, balancing authenticity with strategy, and the importance of sharing both successes and failures online. The episode also highlights the community of women in game design and how creator…
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Jordan Weisman — From Battletech to Shadowrun: The Power of Curiosity and Collaboration (#93)
52:30
52:30
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52:30About this Episode This episode is a little different from the usual Think Like a Game Designer conversation. Instead of a freeform discussion, I came prepared with a curated list of questions to guide the conversation, giving us a structured look into Jordan’s creative process, his philosophies on innovation, and the lessons he’s learned over deca…
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Season: RPG - Play-by-email with Jeff Perkins
1:03:13
1:03:13
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1:03:13In this episode of the RPG series, hosts Dirk Knemeyer and David Heron are joined by Jeff Perkins, founder and still player of the long-running play-by-email game TribeNet. Jeff shares the fascinating history of the game, how it evolved from its early Tribe Vibes roots to Tribe Net 3, and what makes this collaborative, strategy-driven experience so…
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BtC - Ross Connell on art and marketing for games
42:44
42:44
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42:44In this episode of Behind the Cardboard, host Ellie Dix is joined by Ross Connell, curator and advocate for beautiful board games. Together, they dive into the vital role of art and marketing in game design—from how visuals shape a game's identity to what publishers expect when reviewing a pitch. Ross also shares insights on what makes a game marke…
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Season: RPG - Conversing with MJ Newman on the different RPG writing scenes, what are their experiences?
53:49
53:49
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53:49In this episode of RPG, hosts Dirk Knemeyer and David Heron sit down with writer and designer MJ Newman to dive into the many sides of RPG writing. Known for her work across different properties, MJ shares her experiences navigating the unique challenges of creating for both big corporations and small publishers. The conversation covers everything …
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