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Join our host Oliver Kadel and guest presenters, in conversation with industry thought leaders, practitioners, artists, academics and entrepreneurs discussing all aspects of this rapidly evolving industry from art, science and business to practical insights and project case studies. We aim to inform, educate, explore and unite the community. Immersive Audio Podcast is produced by 1.618 Digital Ltd.
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This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to c…
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In this 100th-anniversary episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles travel to the SXSW conference in Austin, Texas to host a panel discussion on the State of Play of Immersive Audio - Past, Present & Future. We proudly feature our special guests the Segment Manager for Immersive and Experiential Applications at HOLOPLOT…
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In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Reykjavik, Iceland, to meet Treble Technologies whose mission is to enable a better-sounding world. Treble is a start-up that built the world's leading acoustic simulation platform that can generate interactive, real-time, immersive audio-visual auralizations. In this two-part …
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In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Reykjavik, Iceland, to meet Treble Technologies whose mission is to enable a better-sounding world. Treble is a start-up that built the world's leading acoustic simulation platform that can generate interactive, real-time, immersive audio-visual auralizations. In this two-part …
  continue reading
 
This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to c…
  continue reading
 
This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to c…
  continue reading
 
This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to c…
  continue reading
 
In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Chief Technology Officer at HHB Communications - John Johnson from London, UK.JJ has nearly two decades of experience supplying and supporting audio-visual equipment for post-production facilities, broadcasters, and music studios, worldwide. Managing th…
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This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achie…
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This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achie…
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We have a big announcement to make - Immersive Audio Podcast are going to SXSW 2024!We are hosting the panel “State of Play of Immersive Audio: Past, Present & Future”.It’s been almost six years since we started the Immersive Audio Podcast and as we are coming up to our 100th release anniversary we wanted to mark this milestone with a special editi…
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This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achie…
  continue reading
 
This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achie…
  continue reading
 
This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achie…
  continue reading
 
This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achie…
  continue reading
 
This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achie…
  continue reading
 
This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolu…
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This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolu…
  continue reading
 
SXSW 2024 Panel Picker Announcement 📢 "State of Play of Immersive Audio: Past, Present & Future"It’s been almost six years since we started the Immersive Audio Podcast and as we are coming up to our 100th release anniversary we wanted to mark this milestone with a special edition at SXSW 2024.With the hindsight of releasing almost 100 episodes, we’…
  continue reading
 
This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolu…
  continue reading
 
This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolu…
  continue reading
 
This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolu…
  continue reading
 
This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolu…
  continue reading
 
This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolu…
  continue reading
 
This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolu…
  continue reading
 
In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Southampton, UK, to visit the HQ of Audioscenic, whose mission is to revolutionise and pivot binaural audio over speakers to the masses. Their team developed technology that uses real-time head tracking and sound-field control to create virtual headphones that render personal 3…
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In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Southampton, UK, to visit the HQ of Audioscenic, whose mission is to revolutionise and pivot binaural audio over speakers to the masses. Their team developed technology that uses real-time head tracking and sound-field control to create virtual headphones that render personal 3…
  continue reading
 
This episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernises traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere…
  continue reading
 
This episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernises traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere…
  continue reading
 
This episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernizes traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere…
  continue reading
 
This episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernises traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere…
  continue reading
 
This episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernises traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere…
  continue reading
 
In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by Poul Holleman and Salvador Breed the co-founders of the spatial sound and creative development studio - 4DSOUND, from Amsterdam, Netherlands. Poul Holleman is co-founder and technical director of the spatial sound and creative development studio, 4DSOUND. A…
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In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the CEO of Atmoky - Markus Zaunschirm from Graz, Austria. Markus Zaunschirm MSc, PhD is a renowned spatial audio expert and co-founder of Atmoky. During his research, he combined advanced signal processing with the models of human perception and invented a …
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In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Head of Screenwriting at Royal Holloway, University of London and Head of the Writers Room at StoryFutures Academy – Professor Adam Ganz and the Project Manager for the Second World War and Holocaust Partnership Programme at Imperial War Museums Rachel …
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n this three-part series of the Immersive Audio Podcast, Oliver Kadel will travel to Zurich in Switzerland for an exclusive opportunity to speak to the entire Ambeo Mobility team. The use of spatial audio is becoming ever so ubiquitous, it seems that it’s just a matter of time before we get to enjoy immersive content from the comfort of our cars on…
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In this three-part series of the Immersive Audio Podcast, Oliver Kadel will travel to Zurich in Switzerland for an exclusive opportunity to speak to the entire Ambeo Mobility team. The use of spatial audio is becoming ever so ubiquitous, it seems that it’s just a matter of time before we get to enjoy immersive content from the comfort of our cars o…
  continue reading
 
In this three-part series of the Immersive Audio Podcast, Oliver Kadel will travel to Zurich in Switzerland for an exclusive opportunity to speak to the entire Ambeo Mobility team. The use of spatial audio is becoming ever so ubiquitous, it seems that it’s just a matter of time before we get to enjoy immersive content from the comfort of our cars o…
  continue reading
 
In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by a director for interactive audio at Skywalker Sound - Kevin Bolen from California, US. Kevin Bolen supervises Skywalker Sound’s interactive audio department, which combines decades of cinematic audio experience with bleeding-edge technologies to create unfo…
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In this episode of the Immersive Audio Podcast, Oliver Kadel, Monica Bolles and Bjørn Jacobsen are joined by a Principal Dev Leader at the Mixed Reality division at Microsft Noel Cross and Senior Principal Researcher at Microsoft Research Nikunj Raghuvanshi from Redmond, US.Nikunj likes to invent techniques that create immersive sight and sound fro…
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In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by a tech journalist and founder of Immersive Wire - Tom Ffisk from London, UK. Tom is Chief Editor of Immersive Wire, the newsletter dedicated to immersive technologies and the metaverse, analysing the sector and charting its steady growth over time.In this e…
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In this episode of the Immersive Audio Podcast, Oliver Kadel, Monica Bolles and Bjørn Jacobsen are joined by Ken Felton, Sound Designer at Spatial, from the San Francisco Bay Area, US. Ken is an Audio Director and Sound Designer with decades of experience in professional audio, and a passion for storytelling and immersive soundscapes. Ken started i…
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In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the director of the Applied Psychoacoustics Laboratory at the University of Huddersfield – Hyunkook Lee.Dr Hyunkook Lee is a Reader (i.e., Associate Professor) in Music Technology and the Director of the Applied Psychoacoustics Laboratory, University of Hud…
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In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by the co-founder and a managing director at the Encircled Max Röhrbein from Berlin, Germany.Max is a co-founder and a managing director at Encircled audio.solutions GmbH where Encircled is the official and only licensee of the IOSONO software.In this episode…
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In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the ambassador and key collaborator of the FLUX:: Immersive – SPAT Revolution audio engine project Hugo Larin from Montreal, Canada.Hugo Larin has deep roots in audio mixing, design, and operation as well as in networked control and data distribution. He la…
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In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the founder and CEO of Sound Particles Nuno Fonseca from Leiria, Portugal. Nuno Fonseca (PhD), is the founder and CEO of Sound Particles company, and was the creator of Sound Particles software, a 3D CGI-like audio software used in all major Hollywood studi…
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In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Varun Nair from Edinburgh, Scotland.Varun has spent the past 15 years building technologies, products, teams, and companies in Silicon Valley, UK, and India. Most recently he was head of AR/VR audio software at Facebook. Prior to that, he co-founded Two Big Ears, an immersive…
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In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by Tom Slater from London, UK. Tom is an artist and producer who specialises in spatial sound for art and music in physical spaces. Tom co-founded Call & Response Studios in 2011 which is now based at Somerset House and houses a 25.2 surround sound creative pr…
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In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by head of the SoundLab group Ulli Scuda and research engineer Philipp Eibl at Fraunhofer IIS, over Zoom from Bavaria, Germany.Ulli Scuda got a Tonmeister degree at the Film University Potsdam-Babelsberg where he also got his PhD. His experience covers sound recording, sound des…
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In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by sound artist Monica Bolles from Denver, US. Monica Bolles has been working with spatial audio since 2011 when she first gained access to her local planetarium’s 15.1 channel surround system. Since then she has been continuously building toolsets in Max MSP…
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