Celebrating the grit & resilience of game devs & creatives with a podcast and thoughtful worksheets to level up your life & biz XP.
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Episode 10: Who Among Us? That imposter feeling, yo!
55:38
55:38
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Oh that dreaded imposter syndrome. Who, what, where, why, how? Jean shares her thoughts on the brain goblin that fills us with dread, doubt, and feelings of being a fraud. Topics we explore: Assessing this imposter feeling, brain goblin saboteur Benchmarking ourselves to others in a healthy way Cultivating meaningful self talk and perception Follow…
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Episode 9: Friend, Foe, or Schmo?
1:13:34
1:13:34
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1:13:34
Developing relationships with professional contacts can sometimes feel tricky. How do you know when and how to connect with people? Topics we explore: Networking - the basics Red flags to watch out for Jean's gaffes in relationship building Follow us on Twitter: G3RealTalk | Jean Leggett | Roger Reichardt Email us at G3RealTalk@gmail.com Want to su…
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Episode 8: Move On & Groove On
53:41
53:41
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53:41
Join Jean & Roger as we talk about grief, loss, betrayal. How do you get out of bed and do your job when you're having such a hard time with big life shifts? Is getting out of bed overrated? Topics we explore: Grief - death, dying, illness Loss - job loss, relationship loss Removing the shame stigma of being vulnerable and asking for help If you ne…
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Episode 7: Travolta Reads aka Tabula Rasa
1:01:28
1:01:28
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1:01:28
2021! New Year, New You? Ehhh. Maybe! Jean and Roger chat about effective goal setting, why it's important to create meaningful goals, connect with them, and give yourself permission to fail when your expectations don't match up with the results. Topics we explore: Self assessment Identifying and prioritizing goals Understanding resonance Being kin…
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Episode 6: Mentors Good, Hucksters Bad
1:14:54
1:14:54
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Jean discusses the importance of mentors for individuals and your team, along with how to identify hucksters. Topics we explore: What makes a good mentor How to be mentored Red flags around mentors Coaching your team Four stages of competency Follow us on Twitter: G3RealTalk | Jean Leggett | Roger Reichardt Email us at G3RealTalk@gmail.com Want to …
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Episode 5: Minimum Viable Team
1:03:47
1:03:47
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1:03:47
Jean gets very personal about the founding team dynamics of One More Story Games. Topics we explore: Red flags Intentional team dynamics & values Hiring for fit Founder relationships Married founders & infidelity Cool links This episode’s worksheet - questions for you to examine red flags 8 Candidate Red Flags to Look Out For How do you know it’s t…
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Episode 4: Jean, Jean the Sequel Machine
58:58
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58:58
Episode 4 - Jean, Jean the Sequel Machine Jean continues Episode 3’s branding subject and explores more about business branding and developing a consistent brand with your social media presence. Topics we explore: Social media best practices Rule of 3s Understanding and building a business profile Logo design Quality engagement Cool links This epis…
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Episode 3: Jean, Jean, the branding machine
50:35
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Jean talks about branding & identity & getting clear about how you/your business shows up in the world. What do people take away from encountering you? Topics we explore: Where do you start with branding? What is a personal brand versus a business brand? Social media etiquette - are followers our friends? Consistency The cost of being always “On” a…
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Episode 2: Away We Go (The Journey of OMSG)
48:41
48:41
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Once upon a time… Jean and Blair Leggett started an indie game dev studio called One More Story Games and built a narrative game engine. In this episode of G3 Real Talk, Jean shares the founding story of the studio - getting started with interns, getting started, etc. Questions we explore: What went into the decision to start an indie studio? Why, …
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Hey! This is our welcome episode. In it, Jean and Roger talk about the overall flow of the series and what we’re going to be talking about (soft skill development, biz dev skill development, and life as a game dev creative). Questions we explore: How does a life coach help a game studio? What does it mean to be resilient in game dev? What’s this mi…
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