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Mai Mult
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Each week, I talk to a different guest about the miniatures that have inspired them throughout their life. From the first toy soldier they ever picked up, to their most current projects, and plenty of amazing things in between. This podcast is intended to accompany you as you sit down to hobby yourself, and provide a glimpse into the histories of gamers and painters, new and old. My name is John and I've been running the hobby blog heresyandheroes.com for almost a decade now, and I've met so ...
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In this episode the guys have been playing a range of new, or new to them, games which have bought up some interesting (hopefully) considerations. Currently they're considering the idea of measureless movement, which seems to be a bit in the zeitgeist at the moment, how does it work, how can it work, is it a good idea and how can it be made good id…
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In this episode the guys have been playing a range of new, or new to them, games which have bought up some interesting (hopefully) considerations. The first thing to occur is that they previously talked about AI, without fully engaging on the subject of target priority for AI opponents or their pathfinding systems. The time for that engagement is n…
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In this episode Mike has been going through the final stages of developing Hobgoblin before it goes out to meet its adoring public, and as such he's deep into the self doubt and worry parts of the process. Any designer worthy of the name worries about the quality and worth of their work, if you find yourself often in a similar position, or ever, he…
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In this episode the guys chat about exactly how to design miniatures agnostic games. It might sound easy, but its actually not, and just saying that a game is minis agnostic because you don't have a range of minis to supply doesn't really cut it. Here Mike and Glenn talk through some of the specific problems, and even one or two solutions for them.…
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In this episode the guys chat about what drives hobbyists. Minis games are almost unique in the level of physical preparation they presume from their players before play can begin, this hobby engagement can attract players to your game and inspire them into a virtuous hobby cycle, or drive them away. Considering their needs and drives can make it m…
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In this episode the guys chat about players, specifically player personality types, beginning with the Magic the Gathering player types and then discussing classic Bartle's player types. While everyone is an individual, players are often attracted to the same broad things in games and catering to these drives can lead to you game being played more …
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In this episode the guys chat about how bad scenarios can ruin good games, and more to the point, how to make good scenarios. They've had a few chats about scenarios, but still keep messing them up, so one more can't hurt. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns an…
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In this episode Glenn asks Mike a few piercing questions about the highly successful Kickstarter for Mike Hutchinson's Hobgoblin, what lessons might be learned and what other people might get from it. Listen as Mike wilts under Glenn's journalistic integrity. Its basically Frost/Nixon. Glenn and Mike are the developer and designer respectively of g…
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Meet Carinne, a miniature artisan and mother of 7 who loves building miniature houses! We chat about how she loves filling every trunk and drawer in her houses with tiny treasures for people to discover, the challenges of miniature design, and revamping the family dollhouse to make it better than ever and ready for another generation. Host Becky Ga…
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We are back! My Life In Miniatures returns with a chat with Golden Demon stalwart and Slayer Sword winner Andy Wardle to talk about his life in the hobby. You can find Andy on Instagram, and on Youtube with Cult of Paint. In this episode, we talk about shimmering pink silk trousers, the eyes of Elven Lords, a girl in a tree, and the miniatures that…
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In this episode the guys go through some tips and tricks about physically creating the bits for testing your game. At some point actual people will need to play your game, understanding the process you put them through to do that will help you understand how likely they are to do it and how to make it more attractive to them. Glenn and Mike are the…
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In this episode the guys consider the user interface of your game. Your game presents itself to people as a mental medium in its rules, a visual one in its reference sheets and cards and a tactile one via its dice, miniatures and other elements. All of these approaches have different things you can leverage to make your game easier to understand, e…
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This episode I talk to the master of miniature urban street scenes, Jordan Affonso. He is also the force behind @tinyartexperiment on Instagram, a miniature art display involving 20 artists from 6 different countries. So join me as we go beyond the dollhouse, to explore a little different aspect of the miniature scene. Jordan is on Instagram @oiler…
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In this episode Glenn talks through his inspirations and design goals for his new game, Pukeapocalypse. Pukeapocalypse is a fast playing narrative skirmish game set in a nasty apocalyptic world, its also in its Beta test, so you can check it out by following the links below. Glenn and Mike are the developer and designer respectively of games such a…
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In this episode the guys discuss some of the digital tools that they use in the process of designing and prototyping their games. From concept to first draft, the tools you use can really speed up your design process and make your inspirations get to the tabletop faster, here are a few ideas how to use them. Glenn and Mike are the developer and des…
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In this episode Mike has been reading about randomized openings in games of competitive Checkers, when there was such a thing. Its led to much consideration of the ways that we mess with set-up conditions, whether with initial deployment or with early moves. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gasla…
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Popular mother/daughter duo Tracy and Stephanie find joy in making, collecting and filming miniatures with each other. Using their collection of over 25,000 miniatures, their videos are filled with nostalgia, humor, and the pleasures of everyday life. Host Becky Gannon is on Instagram @madaboutminiatures and Tracy and Stephanie are on Instagram @my…
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In this episode Glenn has been thinking about the information that a miniatures game offers its players. They can see the tabletop like a god, the position of every trooper is public information. Some of that, as a general, they should have access to, and some they should not. At the same time, they are allowed to ask questions and check facts, som…
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In this episode the guys chat about ludonarrative dissonance, the tendency of games to have gameplay and mechanics that fail to match up with the story attached to them. Glenn suggests that in the case of tabletop games it has far more to do with a break between the "front end" experience of the players and the "back end" systems of running the gam…
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In this episode the guys imagine an alternative history of tabletop miniatures gaming. They previously talked about how Chess was one of the major sources of modern miniatures gaming, now they imagine how modern gaming might have been different if that source had been instead, Go, Parcheesi or Hnefatafl. Glenn and Mike are the developer and designe…
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From the frighteningly fabulous Adams Family Mansion to the golden decadence of a high end bar by the famous Narcissa Thorne, the Museum of Miniature Houses in Indiana has put together a wonderfully varied collection of impressive miniatures. Hear the stories behind their amazing miniature collection from Savannah, the Museum Manager, and get the i…
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In this episode Glenn talks about Saga. Saga is a dark ages set Skirmish level combat game and it does a whole bunch of very clever and interesting things with its design, here Glenn goes into a bit of a deep delve on some of them with some analysis and suggestions. Glenn is the developer of games such as Gaslands, Gaslands: Refuelled and A Billion…
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In this episode the guys talk about campaigns. Or more properly, progression systems. Or more properly, suitable endings for progression systems, how to get out while the going is good and keep people coming back for more. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns an…
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In this episode the guys talk about miniatures agnosticism. We all hear the term, but Glenn has recently been thinking more and more about how its used and what it means. Often it seems to be a negative term, defining what a game isn't, maybe its time to talk about what it means that they are. Glenn and Mike are the developer and designer respectiv…
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In this episode Mike takes us through the history of miniatures gaming from its origins in the 1780s through to the 1970s. Its not only fascinating as a history lesson, but many of the games and mechanics he talks about have a lot to offer today. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuell…
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In this episode the guys talk about uncertainty. It may well be that uncertainty is an absolute necessity in the design of games, but what sort form should it take? Is it possible to create uncertainty by the means of complexity in a miniatures wargame, and if possible, is it a good idea? Glenn and Mike are the developer and designer respectively o…
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In this episode the guys talk about turns, which players take during a game and rounds, which break up a game to allow elements to refresh and reset. They wonder if rounds are necessary, and what might replace them in your game. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion S…
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Discover the tiny treasures of the Mini Time Machine Museum of Miniatures with host Becky Gannon and Museum Board Member Chad from @myminiaturebrownstone. Chad tells us about the history of the museum and their extensive collection of unique miniatures - including a replica of "Doc's" house from Back to the Future and a Texas mansion worthy of the …
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In this episode the guys talk about where games choose to leave gaps for their players to fill out, options to choose and the like. This sort of personalization seems to have died off with games becoming more professional products, they wonder if its something that we're now missing. Glenn and Mike are the developer and designer respectively of gam…
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In this episode the guys discuss terrain, specifically rough terrain, specifically quite how much Glenn hates the standardized rough terrain rules. Rough terrain rules are often a fun sink in games, they chat about how and why games do this and what the alternatives are. Glenn and Mike are the developer and designer respectively of games such as Ga…
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In this episode the guys discuss look into close combat engagement in tabletop miniatures games. When two units hit in close combat they tend to lock in their positions permanently until the combat is resolved. Mike's game Hobgoblin doesn't do this, which might be a bad idea or not, but it certainly creates interesting problems. Here they chat abou…
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In this episode the guys discuss abstraction. All games abstract parts of reality, arguably games are abstractions of reality, what you abstract, where and why will go a long way to defining your game. This is an examination of what it might entail. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refu…
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We get the behind the scenes scoop on the world class school for miniaturists located in beautiful Castine, Maine. The one week long summer program is run by the International Guild of Miniature Artisans, and people come from all over the country - and even the world - to attend. From the incredible teachers to the annual lobster celebration, Katie…
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In this episode the guys discuss some elements around special rules surrounding moving a unit into close combat engagement range, commonly known as charging. Should it have special rules or powers, or not, and what do the rules we attach to it mean or result in? Glenn and Mike are the developer and designer respectively of games such as Gaslands, G…
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This week, I'm talking to Josh from The Crown of Command podcast. You can find Josh on Instagram, search for the Crown of Command on Spotify or Youtube, and find the Facebook and Discord groups he looks after too. In this episode, we talk about many Marauder miniatures, how hobbies are healthy, painting High Elves, and much much more.…
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In this episode the guys go through the comments sections on their videos and answer some questions from their fans. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tip…
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Since its around the holiday season, the guys chat about designing special seasonal scenarios, in particular, Christmas themed ones. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with …
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In this episode of My Life In Miniatures, I'm talking to Kathryn who has been injecting a heretical burst of colour into the hobby for some years now. You can find her on Instagram where the voices of the Dark Gods will seem all the brighter! In this episode we'll be talking about some dusty bois and their dreadnoughts, 1980s Drukhari, Eldrad's Tec…
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Marina talks about using miniatures as a way to preserve memories - she created a dollhouse filled with her mother's crafts and decor style to hold her mother close to her heart. Marina and I also talk about tackling the world of 3D printing as a "non-techie", how we feel when real life gets in the way of the mini world, her childhood dollhouse, an…
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In this seasonal episode the guys chill out a little bit for the holidays and chat about the games of their christmases past present and future. Games that they reminisce about and feel nostalgia for, games they're working on right now, and games that excite them coming up. Glenn and Mike are the developer and designer respectively of games such as…
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We are back! In the 1st episode of My life In Miniatures' 3rd season, I'm joined by Chris "Peachy" Peach, and we'll be talking about his career at Games Workshop, his passion for army painting, bringing Sean Bean to the tabletop (sort of), various varieties of storm trooper and much, much more. You can find Peachy on his Youtube channel The Paintin…
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Life is just another day at the beach for miniaturist Theresa Parker. She lives near the beach in real life and has built a miniature beach house and waterfront restaurant. We chat about her 3D printing, her "mini-eating" dog Barley, getting featured in mini magazines, and how we both love teal. Host Becky Gannon is on Instagram @madaboutminiatures…
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In this episode the guys talk about granularity, a term for the detail in a given game system, where it can help and where it can detract from a game. They also address crunchiness, the sense that a game has a lot to engage with, and why that might or might not be a good thing, how crunch and granularity are different from each other and how neithe…
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In this episode the guys continue talking about collaboration, in particular some things to do or ways to be that can make you a good leading partner in a collaboration and then, a good follower. Collaboration is sometimes vital, particularly when starting out, and these tips can help anyone looking to work with a partner on a creative endeavor. Gl…
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I chat with modern miniaturist & architect Paris Renfroe about his cool modern minis, the inside scoop on exciting changes to the IMOMA miniature show coming up in February of 2023, and how watching Miami Vice as a kid influenced his sense of style. Host Becky Gannon can be found on Instagram @madaboutminiatures, Paris Renfroe is @prdminiatures and…
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Join me as I talk to Kate Unver, the author of the Big Book of Mini and creator of @dailymini about her personal mini collection (think in the thousands!), her passion for discovering and supporting mini artisans, and how she loves riding her motorcycle to mini shows! Host Becky Gannon can be found on Instagram @madaboutminiatures. Please subscribe…
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In this episode the guys start talking about collaboration. Specifically, they talk about their own history of collaborating, how they started working together on the highly successful Gaslands and where they found common ground. They then move on to talking about Skulljacker, a lost game that suffered from more poorly defined collaborative goals a…
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In this episode the guys talk about some projects they're working on, Glenn's projects Crash T.V. (a co-operative game where players are forced into competing in deadly gameshows in a dystopian future) and Pitch and Yaw (an asymmetrical game of high seas pirate boarding actions) and Mike's Berserker (a solo game with little random number generation…
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