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Mai Mult
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Retro VGM Revival Hour

The Nostalgia Roadtrip Network

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Welcome To the Retro VGM Revival Hour. This is a video game music show where me as well as guests will share and talk about video game music of the 8-bit ,16-bit 32bit, and current video game music Eras. From the obscure to the well known. Both Respecting and honoring The music that many gamers have grown up on and those who have just discovered the Incredible world of Video game music.
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show series
 
From hating Pong to working for Atari, this week we chat with Matt Householder. From his early days at Gaming Devices Inc. and designing the arcade classic Krull, through to joining Atari right after the video game crash and witnessing the dramatic Amiga chipset saga from the inside. Matt reveals what it was really like working under Jack Tramiel, …
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⭐⭐⭐Game – Composer – Title – Release date – Company⭐⭐⭐⭐1.) Raidou Remastered: The Mystery of the Soulless Army – Shoji Meguro – “Battle (Raidou), Finale! The Ultimate Face-Off & Archenemy” – June 19, 2025 – Atlus – Nintendo Switch, Nintendo Switch 2, PS4, PS5, Windows PC & Xbox Series X/S⭐2.) Mouthwashing – Martin Halldin – “Main Theme, What's New …
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This week we're joined by Sierra legend Mark Crowe, co-creator of the Space Quest series and one half of the iconic Two Guys from Andromeda. Mark reveals how he went from never touching a computer to helping define the golden age of adventure gaming, working alongside Roberta Williams, Disney, and a hapless space janitor named Roger Wilco. Plus, we…
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This week's show features Erik Simon, co-founder of the legendary Thalion Software, the minds behind Lionheart, Ambermoon, and No Second Prize. Erik shares hilarious and jaw-dropping tales from the golden age of Amiga development, how the demo scene shaped Thalion’s “make the impossible happen” ethos, why Lionheart used every Amiga graphics mode. R…
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This week, we’re joined by former Amiga Report editor, writer, and This Week in Retro host Jason Compton, who takes us into the golden age of 90s computing news. From chasing stories during Commodore’s dramatic collapse (“we may not make more chips, but we can sell the floor scrubber!”) to the birth of one of the first online tech magazines, Jason …
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For years, it’s been one of gaming’s biggest urban legends, how much did Michael Jackson really work on the music for Sonic the Hedgehog 3? In part two of our exclusive chat with Roger Hector, former Director of the Sega Technical Institute, we get the full story. Roger reveals how Jackson’s unexpected visit to STI turned into hands-on involvement …
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This week marks our milestone 500th episode, and we’re celebrating in style with part one of an epic two-part chat with industry legend Roger Hector. From working under Nolan Bushnell and Al Alcorn in the very earliest days of Atari, to helping bring classics like Super Breakout and Battlezone to life, Roger shares incredible behind-the-scenes stor…
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This week we chat with designer Kev Harrison, whose career began at Eurocom working on Duke Nukem 64 and Duke Nukem: Zero Hour. Kev shares what it was like adapting Duke’s outrageous world for Nintendo, from cutting bikini girls to sneaking in Simpsons gags, as well as why his team saw Duke as a tongue-in-cheek Bruce Campbell figure while publisher…
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This week we hear part two of our chat with Nintendo legend Takaya Imamura and game director Junji Seki. We hear about the creation of Omega 6: The Triangle Stars, blending manga, classic adventure game engines, and even a rock-paper-scissors battle system. Imamura reflects on his decades at Nintendo, from the high-stakes launch of the Switch to br…
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This week we welcome Nintendo legend Takaya Imamura, the visionary artist behind F-Zero, Star Fox, and Majora’s Mask. We hear some incredible stories from his three decades at Nintendo: from being interviewed by Shigeru Miyamoto, to creating Captain Falcon on a whim, to the wild one-year crunch that gave birth to Majora’s Mask. He reveals how a shr…
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This week we catch up with legendary C64 composer Jeroen Tel of Maniacs of Noise fame. Jeroen takes us back to the early days of programming music directly in machine code, pushing the SID chip to its limits, and soundtracking classics like Cybernoid, Hawkeye, Supremacy, and Turbo OutRun. From cracktros and demo parties, we hear the story of some o…
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We're joined by games journalist and author Aaron Potter to chat about his new book, 50 Indie Games That Changed the World. From the roots of the Indie scene with the 80's bedroom coders, the revival of lost genres like FMV games, and how modern indie titles are keeping classic computers and consoles alive. 50 Indie Games That Changed The World: ht…
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This week’s episode comes live from Retromessa 2025 in Norway, where we were joined on stage by legendary video game composer Richard Jacques. From creating music on a ZX Spectrum at age 11 to scoring iconic titles like Sonic R, Jet Set Radio, Headhunter, and Mass Effect, Richard shares his incredible journey through Sega’s golden years, live orche…
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This week we are joined by award-winning experimental designer, educator and game maker Alex Johansson of ALYO Games. He is the mind behind wild alt-controller creations like Muppet Boxing, syringe-powered co-op games and his new Morse code-based strategy title Morse. We dive into the wonderfully strange world of odd inputs, discuss why Flash games…
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This week, we chat with Andy Davidson, the creator of the legendary game Worms. Andy shares how a quirky artillery game made on a school Amiga evolved into one of the most recognisable franchises in gaming history. From ripping sprites out of Lemmings for a laugh, to a five-minute pitch that landed him a publishing deal with Team17, plus some updat…
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This week we’re joined by Matt Porter, former programmer at Argonaut Software and one of the key developers behind Croc: Legend of the Gobbos. Matt shares inside stories from the development of titles like Creature Shock, Scooby-Doo Mysteries, and SWAT: Global Strike Team, delves into the challenges of porting games across wildly different platform…
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This week’s guest is Rob Smith: the mad‑scientist of the retro scene. Rob takes us on a tour of his wild inventions—from a disco‑themed floppy‑disk cleaning workstation that actually plays tunes, to a full‑scale whack‑a‑mole game controlled by an Amiga via Arduino and AMOS, and his glowing levitating Boing Ball built with magnets and LEDs. He also …
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his week, we go behind the scenes of ’90s game testing with QA veteran Dave Isherwood! From the chaos of Virgin Interactive’s wild office parties to uncovering show-stopping bugs just hours before launch. Hear about the day Virgin fell apart, the mystery of the deadly red screen, and why he had to fake losing video game tournaments. Contents: 00:00…
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This week, we’re joined by John from the awesome YouTube channel RetroBytes - a creator who dives into the obscure corners of computing history. From his childhood memories of a flaming Spectrum, to restoring Unix workstations, the beauty of operating systems that time forgot, and why Gopher might’ve beaten the web, if not for one fatal mistake. Re…
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This week, we’re joined by Darren Melbourne and Mark Greenshields to unravel the untold story of British software house Enigma Variations. From bargain licensing deals for Postman Pat and Bugs Bunny to cold-calling Nintendo after a few ciders. Plus, their recent efforts to preserved lost classics, the truth behind NES Lion King, and why some of the…
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We’re joined by Allen Anderson, a veteran SNES coder, and one of the key programmers behind Rock n’ Roll Racing. Starting as a teenage game cracker in Arkansas, he shares how hacking games led him into the industry, the chaos of SNES development with homemade dev kits, and how he programmed the Game Genie under insane deadlines, and the story behin…
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This week, we chat with game developer and producer Phil Gaskell, whose career spans from typing BASIC on a ZX81 to shaping titles at Psygnosis, Sony Playstation and Warthog. Phil shares behind-the-scenes tales of early PlayStation days, cancelled games, missed payrolls and mafia connections at Gizmondo, and rebooting iconic games like Lemmings and…
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This week we hear about the turbulent post-Commodore years with former Amiga Technologies President, Petro Tyschtschenko. From scrambling to find buyers after Commodore’s collapse to selling Amiga 1200s out of a warehouse in India, Petro shares his story, from the courtroom battles, the backroom deals, and the community spirit that refused to let t…
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This week we welcome Cos Lazouras, a true veteran with over three decades in the games industry. From blagging his way into Bits Studios to working with Vin Diesel on The Chronicles of Riddick, Cos shares incredible stories from working on Spider-Man, The Simpsons, Wolverine and Last Action Hero including why that one remains his most ‘disastrous’ …
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This week we’re joined by Chris Cross, the original lead designer of Medal of Honor, who cut his teeth at Blizzard on Warcraft II and Diablo, worked on Small Soldiers: Squad Commander, survived Trespasser: The Lost World, and brought us gritty realism in Homefront. Chris shares some amazing behind-the-scenes stories, from Spielberg’s influence and …
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⭐⭐⭐⭐⭐Game – Composer – Title⭐⭐⭐⭐⭐⭐1.) Prince of Persia: The Lost Crown – Gareth Coker & Mentrix – “General Uvishka, The Forest Queen & The Storm Master”⭐2.) Another Code: Recollection – Satoshi Okubo, Rei Kondoh & Haruno Ito – “Another Code: Recollection, Stopped by Sadness & To the place I call home (w/ vocals by ​​Jolianne Salvado)”⭐3.) Like a Dr…
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