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Episode 52 - How Video Games Represent Poverty (with Adam Crowley)

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Content provided by Shlomo Sher and Andy Ashcraft. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Shlomo Sher and Andy Ashcraft or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

We encounter poverty in lots in games. We might play in a GTA-“ghetto” or interact with people in a “slum” using common tropes our culture has about the poor. We might be poor ourselves and set out to level up through the tropes of wealth and power. Sometimes our real world economic capacity can even be a factor in a game – say, with pay to win gamrs. In this episode, we look at how poverty is depicted in games and what questions it raises about how we should play and design them.

  continue reading

78 episoade

Artwork
iconDistribuie
 
Manage episode 342367578 series 3379062
Content provided by Shlomo Sher and Andy Ashcraft. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Shlomo Sher and Andy Ashcraft or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

We encounter poverty in lots in games. We might play in a GTA-“ghetto” or interact with people in a “slum” using common tropes our culture has about the poor. We might be poor ourselves and set out to level up through the tropes of wealth and power. Sometimes our real world economic capacity can even be a factor in a game – say, with pay to win gamrs. In this episode, we look at how poverty is depicted in games and what questions it raises about how we should play and design them.

  continue reading

78 episoade

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