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Victorious losses - games without loss or victory condition (Topic Discussion)

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Content provided by Tabletop Games Blog. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tabletop Games Blog or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

In digital games, the idea of a high score table dates back to the 1970s and 80s. Yes, you would eventually run out of lives or credits and therefore lose a console game, but beating your own or someone else's highest point score was much more important. Finishing a game and beating the last boss monster was not really a thing. Many digital games didn't even have an ending as such. They just got more and more difficult. So the question is, if something similar is also possible for analogue games.

Read the full article here: https://tabletopgamesblog.com/2022/12/13/victorious-losses-games-without-loss-or-victory-condition-topic-discussion/

Useful Links

Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)

The following music was used for this media project:
Music: Relaxing Piano Improvisation by Alexander Nakarada
Free download: https://filmmusic.io/song/5978-relaxing-piano-improvisation
License (CC BY 4.0): https://filmmusic.io/standard-license
Artist website: https://www.serpentsoundstudios.com/

If you want to support this podcast financially, please check out the links below:

Website: https://tabletopgamesblog.com/

(Photo by Vince Fleming on Unsplash)

--- Send in a voice message: https://podcasters.spotify.com/pod/show/tabletopgamesblog/message
  continue reading

525 episoade

Artwork
iconDistribuie
 
Manage episode 349686670 series 3277941
Content provided by Tabletop Games Blog. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tabletop Games Blog or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

In digital games, the idea of a high score table dates back to the 1970s and 80s. Yes, you would eventually run out of lives or credits and therefore lose a console game, but beating your own or someone else's highest point score was much more important. Finishing a game and beating the last boss monster was not really a thing. Many digital games didn't even have an ending as such. They just got more and more difficult. So the question is, if something similar is also possible for analogue games.

Read the full article here: https://tabletopgamesblog.com/2022/12/13/victorious-losses-games-without-loss-or-victory-condition-topic-discussion/

Useful Links

Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)

The following music was used for this media project:
Music: Relaxing Piano Improvisation by Alexander Nakarada
Free download: https://filmmusic.io/song/5978-relaxing-piano-improvisation
License (CC BY 4.0): https://filmmusic.io/standard-license
Artist website: https://www.serpentsoundstudios.com/

If you want to support this podcast financially, please check out the links below:

Website: https://tabletopgamesblog.com/

(Photo by Vince Fleming on Unsplash)

--- Send in a voice message: https://podcasters.spotify.com/pod/show/tabletopgamesblog/message
  continue reading

525 episoade

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