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Adding a leaderboard to my game and why you should think about them

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Content provided by Peter Witham. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Peter Witham or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

In this episode of the UI Buzz Podcast, I discuss adding Game Center support to my SpriteKit game. Adding game services, like leaderboards, can enhance the gameplay experience and encourage friendly competition. Integrating GameCenter was surprisingly easy, and it handles user accounts and cheating prevention. Resetting the leaderboard every seven days ensures fairness. I also mention the potential for implementing an achievement system tied to specific events. Game services can be used with different game development environments.

Also, I'm working on a Godot Engine video course and invite listeners to sign up for updates.

As mentioned in this episode,
Godot video course notification signup

You can also show your support by buying me a coffee

https://peterwitham.com/bmc

★ Support this podcast ★
  continue reading

64 episoade

Artwork
iconDistribuie
 
Manage episode 397762726 series 3368927
Content provided by Peter Witham. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Peter Witham or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

In this episode of the UI Buzz Podcast, I discuss adding Game Center support to my SpriteKit game. Adding game services, like leaderboards, can enhance the gameplay experience and encourage friendly competition. Integrating GameCenter was surprisingly easy, and it handles user accounts and cheating prevention. Resetting the leaderboard every seven days ensures fairness. I also mention the potential for implementing an achievement system tied to specific events. Game services can be used with different game development environments.

Also, I'm working on a Godot Engine video course and invite listeners to sign up for updates.

As mentioned in this episode,
Godot video course notification signup

You can also show your support by buying me a coffee

https://peterwitham.com/bmc

★ Support this podcast ★
  continue reading

64 episoade

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