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Consequences

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Content provided by Danilo Vujevic. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Danilo Vujevic or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

This episode I'm joined by Rev from The CritShow, the Powered by the Apocalypse podcast, to talk about the consequences of our actions. We agree that any consequence, positive or negative, must fit the the scale and scope of the inciting activity. This can be achieved by a sliding scale; it doesn't always have to be The Worst Possible Outcome for any given misstep. An element of PbtA games is how the GM can work with the players to build that shared narrative, something explicitly missing from D&D 5e. But with this collaborative approach to consequences, a larger degree of trust is required to ensure both the GM and the players are effectively working together for the benefit of the table. Of course, actions don't stop in-game, and there must also be considerations made for IRL actions, for better and for worse. Rev & I discuss some tools and tactics for dealing with potential misaligned and misguided players.

  • 00:58 - Consequential Collaboration Slide
  • 11:02 - Well if it Isn't the Consequences...
  • 36:05 - Of My Own Actions
  • 46:05 - To Err is Human

Find Rev on:

Find Thinking Critically on:

Patrons:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

  continue reading

108 episoade

Artwork
iconDistribuie
 
Manage episode 321877591 series 2966115
Content provided by Danilo Vujevic. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Danilo Vujevic or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

This episode I'm joined by Rev from The CritShow, the Powered by the Apocalypse podcast, to talk about the consequences of our actions. We agree that any consequence, positive or negative, must fit the the scale and scope of the inciting activity. This can be achieved by a sliding scale; it doesn't always have to be The Worst Possible Outcome for any given misstep. An element of PbtA games is how the GM can work with the players to build that shared narrative, something explicitly missing from D&D 5e. But with this collaborative approach to consequences, a larger degree of trust is required to ensure both the GM and the players are effectively working together for the benefit of the table. Of course, actions don't stop in-game, and there must also be considerations made for IRL actions, for better and for worse. Rev & I discuss some tools and tactics for dealing with potential misaligned and misguided players.

  • 00:58 - Consequential Collaboration Slide
  • 11:02 - Well if it Isn't the Consequences...
  • 36:05 - Of My Own Actions
  • 46:05 - To Err is Human

Find Rev on:

Find Thinking Critically on:

Patrons:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

  continue reading

108 episoade

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