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Augmented Reality - Part 2 - Vision Pro and Killer Apps

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Manage episode 398364700 series 3549662
Content provided by Rob Wyatt and PJ McNerney, Rob Wyatt, and PJ McNerney. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Rob Wyatt and PJ McNerney, Rob Wyatt, and PJ McNerney or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

Enjoying the show? Hating the show? Want to let us know either way? Text us!

In the second of their two part series on AR, Rob and PJ discuss the Apple Vision Pro, the use case displayed thus far, and whether this thing has legs in the marketplace.
They also explore the social (or more precisely, anti-social) aspects of the AR, VR, XR space and question whether this is the right direction to be going in.
Finally, they also ask the question...how big a resolution do you actually need before it really looks "real world"?

  continue reading

Capitole

1. Preamble (00:00:00)

2. Opening (00:00:43)

3. Real World Limitations (00:06:31)

4. Mixed Reality (00:08:59)

5. Apple and Consumer Friendliness? (00:13:10)

6. Ultimate (Screen) Resolution (00:17:16)

7. (Anti) Social Aspects (00:20:46)

8. Use Cases Thus Far (00:33:36)

9. Cool Tech, Where is the Problem? (00:39:10)

10. CORRECTION - Ultimate (Screen) Resolution (00:40:54)

11. Is VR Alone Good Enough for Media? (00:43:40)

12. Closing (00:45:20)

20 episoade

Artwork
iconDistribuie
 
Manage episode 398364700 series 3549662
Content provided by Rob Wyatt and PJ McNerney, Rob Wyatt, and PJ McNerney. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Rob Wyatt and PJ McNerney, Rob Wyatt, and PJ McNerney or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

Enjoying the show? Hating the show? Want to let us know either way? Text us!

In the second of their two part series on AR, Rob and PJ discuss the Apple Vision Pro, the use case displayed thus far, and whether this thing has legs in the marketplace.
They also explore the social (or more precisely, anti-social) aspects of the AR, VR, XR space and question whether this is the right direction to be going in.
Finally, they also ask the question...how big a resolution do you actually need before it really looks "real world"?

  continue reading

Capitole

1. Preamble (00:00:00)

2. Opening (00:00:43)

3. Real World Limitations (00:06:31)

4. Mixed Reality (00:08:59)

5. Apple and Consumer Friendliness? (00:13:10)

6. Ultimate (Screen) Resolution (00:17:16)

7. (Anti) Social Aspects (00:20:46)

8. Use Cases Thus Far (00:33:36)

9. Cool Tech, Where is the Problem? (00:39:10)

10. CORRECTION - Ultimate (Screen) Resolution (00:40:54)

11. Is VR Alone Good Enough for Media? (00:43:40)

12. Closing (00:45:20)

20 episoade

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