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Ep. 18: 'Achievement Oriented' on Google Doodle Games and Ubisoft's Sword-Fighting Experiment
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Content provided by The Ringer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Ringer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.
The Ringer's Ben Lindbergh and Jason Concepcion talk to Jordan Thompson, lead software engineer for the latest Google Doodle game, about building games for a massive search-engine audience with unique control constraints and compatibility concerns (0:15). Then they bring on Ubisoft creative director Jason VandenBerghe to discuss the innovative combat system at the center of newly released fighting game 'For Honor,' why sword-fighting is so tough to translate to video games, and how he created the concept of Vikings versus Samurai (19:30).
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67 episoade
MP3•Pagina episodului
Manage episode 221563129 series 2463158
Content provided by The Ringer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Ringer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.
The Ringer's Ben Lindbergh and Jason Concepcion talk to Jordan Thompson, lead software engineer for the latest Google Doodle game, about building games for a massive search-engine audience with unique control constraints and compatibility concerns (0:15). Then they bring on Ubisoft creative director Jason VandenBerghe to discuss the innovative combat system at the center of newly released fighting game 'For Honor,' why sword-fighting is so tough to translate to video games, and how he created the concept of Vikings versus Samurai (19:30).
…
continue reading
Learn more about your ad choices. Visit podcastchoices.com/adchoices
67 episoade
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