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'Super Mario Odyssey,' 'Shadow of War,' 'Wolfenstein 2,' and 'Darkwood' (Ep. 58)

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Content provided by The Ringer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Ringer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

The Ringer's Ben Lindbergh and Jason Concepcion mark the pod's first anniversary by discussing a quartet of recent releases. First, Ben and Jason examine what makes 'Super Mario Odyssey' amazing and why the Switch is owning 2017 (1:00). Then they talk to 'Achievement Oriented' producer Kyle Crichton about 'Middle Earth: Shadow of War' (21:42), before welcoming in colleague Justin Charity to recount his impressions of 'Wolfenstein II: The New Colossus' and explain why the game's story takes on added depth in the current political climate (35:25). Lastly, Ben talks to 'Darkwood' developer Gustaw Stachaszewski about why he made a horror game despite being scared of horror games, how he channeled his real-life fears into the game, and why he decided to give the game away on torrent sites (56:10).

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67 episoade

Artwork
iconDistribuie
 
Manage episode 221563089 series 2463158
Content provided by The Ringer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Ringer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

The Ringer's Ben Lindbergh and Jason Concepcion mark the pod's first anniversary by discussing a quartet of recent releases. First, Ben and Jason examine what makes 'Super Mario Odyssey' amazing and why the Switch is owning 2017 (1:00). Then they talk to 'Achievement Oriented' producer Kyle Crichton about 'Middle Earth: Shadow of War' (21:42), before welcoming in colleague Justin Charity to recount his impressions of 'Wolfenstein II: The New Colossus' and explain why the game's story takes on added depth in the current political climate (35:25). Lastly, Ben talks to 'Darkwood' developer Gustaw Stachaszewski about why he made a horror game despite being scared of horror games, how he channeled his real-life fears into the game, and why he decided to give the game away on torrent sites (56:10).

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

67 episoade

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