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060 - Inside the Pro Cycling Manager video game

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Content provided by bikerumor. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by bikerumor or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

I'm a bit of a video game fan, and obviously a cycling fan, and always a tech fan. So when all three are combined, I get really curious, and Pro Cycling Manager caught my eye. It's been around for years, updated each year with that season's teams and riders, plus a Tour de France edition that mimics that year's route.

But how do they get all of the licensing to use team kits and names, athletes, and events and courses? What's the game play like? The AI and physics and other mechanics? I interview Clement Pinget, one of the developers at Cyanide, the studio behind these games, to get all the answers...

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Find the Bikerumor Podcast on Apple Podcasts, Stitcher, Podbean, and through RSS, or wherever you listen to podcasts! Hit like, hit subscribe, and hit play! Can't find it? Let us know which players you use so we can get them up to speed! And let us know who you want us to interview, just use this form to send us your suggestions!

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Keep tabs on all the latest bikes, wheels, components, gear and tech on The World's Largest Cycling Tech Blog by following us on Facebook, Twitter and Instagram.

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Like us? Love us? Follow your host, Tyler Benedict, on Twitter, Instagram and LinkedIn

  continue reading

102 episoade

Artwork
iconDistribuie
 
Manage episode 333229523 series 2492869
Content provided by bikerumor. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by bikerumor or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

I'm a bit of a video game fan, and obviously a cycling fan, and always a tech fan. So when all three are combined, I get really curious, and Pro Cycling Manager caught my eye. It's been around for years, updated each year with that season's teams and riders, plus a Tour de France edition that mimics that year's route.

But how do they get all of the licensing to use team kits and names, athletes, and events and courses? What's the game play like? The AI and physics and other mechanics? I interview Clement Pinget, one of the developers at Cyanide, the studio behind these games, to get all the answers...

WANT MORE?

Find the Bikerumor Podcast on Apple Podcasts, Stitcher, Podbean, and through RSS, or wherever you listen to podcasts! Hit like, hit subscribe, and hit play! Can't find it? Let us know which players you use so we can get them up to speed! And let us know who you want us to interview, just use this form to send us your suggestions!

FOLLOW BIKERUMOR

Keep tabs on all the latest bikes, wheels, components, gear and tech on The World's Largest Cycling Tech Blog by following us on Facebook, Twitter and Instagram.

FOLLOW TYLER

Like us? Love us? Follow your host, Tyler Benedict, on Twitter, Instagram and LinkedIn

  continue reading

102 episoade

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