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164 | How Shrapnel becomes a crafting UGC shooter

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Content provided by jon jordan and Jon jordan. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by jon jordan and Jon jordan or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

Check out Jon's daily email at GamesTX.

In episode 164, Jon Jordan talks to Shrapnel's head of studio Don Norbury about feedback from the extraction shooter's early access, the future introduction of item crafting and UGC, whether web2 gamers are playing Shrapnel, game dev sentiment around blockchain, how Shrapnel can become a console game, and why the game's underlying Mercury tech platform is opening up to thirdparties.

  continue reading

215 episoade

Artwork
iconDistribuie
 
Manage episode 411716100 series 2439098
Content provided by jon jordan and Jon jordan. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by jon jordan and Jon jordan or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

Check out Jon's daily email at GamesTX.

In episode 164, Jon Jordan talks to Shrapnel's head of studio Don Norbury about feedback from the extraction shooter's early access, the future introduction of item crafting and UGC, whether web2 gamers are playing Shrapnel, game dev sentiment around blockchain, how Shrapnel can become a console game, and why the game's underlying Mercury tech platform is opening up to thirdparties.

  continue reading

215 episoade

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