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Episode 497 – Sound Designer Scott Gershin, YouTube Copyright Strikes, And Ai Noise-Canceling Headphones

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Content provided by Bobby Owsinski. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Bobby Owsinski or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.
My guest today is award-winning sound supervisor, sound designer, and mixer Scott Gershin, who’s audio work has enhanced a variety of different visual mediums in film, broadcast, streaming and games. Some of Scott’s vast credits include major films like Pacific Rim, Hellboy 2, Chronicles of Riddick, Team America: World Police, Shrek, Star Trek, and American Beauty, and best-selling games like the Gears of War series, Epic Mickey, and the Resident Evil and Fable series. Scott has a talent for creating personalities with his voice, which has been tapped for such memorable movie characters such as Flubber, Disney’s Herbie, Reapers in Blade II, The Dragon in Shrek, Kirchek in Tarzan, Leather Back in Pacific Rim, and Dog Fish in Pinocchio, to name just a few. During the interview we spoke about how much time it takes to generate deliverables for a movie, how he records sound effects like rocket launches and helicopters, what qualifies as great post-production, the difference in the mix between movies and television, how much gaming is different from other visual mediums, and much more. I spoke with Scott from studio in Burbank. On the intro I’ll take a look at YouTube copyright strikes, and Ai noise-canceling headphones. var podscribeEmbedVars = { epId: 91447815, backgroundColor: 'white', font: undefined, fontColor: undefined, speakerFontColor: undefined, height: '600px', showEditButton: false, showSpeakers: true, showTimestamps: true };
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301 episoade

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iconDistribuie
 
Manage episode 384574733 series 2438962
Content provided by Bobby Owsinski. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Bobby Owsinski or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.
My guest today is award-winning sound supervisor, sound designer, and mixer Scott Gershin, who’s audio work has enhanced a variety of different visual mediums in film, broadcast, streaming and games. Some of Scott’s vast credits include major films like Pacific Rim, Hellboy 2, Chronicles of Riddick, Team America: World Police, Shrek, Star Trek, and American Beauty, and best-selling games like the Gears of War series, Epic Mickey, and the Resident Evil and Fable series. Scott has a talent for creating personalities with his voice, which has been tapped for such memorable movie characters such as Flubber, Disney’s Herbie, Reapers in Blade II, The Dragon in Shrek, Kirchek in Tarzan, Leather Back in Pacific Rim, and Dog Fish in Pinocchio, to name just a few. During the interview we spoke about how much time it takes to generate deliverables for a movie, how he records sound effects like rocket launches and helicopters, what qualifies as great post-production, the difference in the mix between movies and television, how much gaming is different from other visual mediums, and much more. I spoke with Scott from studio in Burbank. On the intro I’ll take a look at YouTube copyright strikes, and Ai noise-canceling headphones. var podscribeEmbedVars = { epId: 91447815, backgroundColor: 'white', font: undefined, fontColor: undefined, speakerFontColor: undefined, height: '600px', showEditButton: false, showSpeakers: true, showTimestamps: true };
  continue reading

301 episoade

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