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Pipeline Development Engineer / Artist Will Anielewicz (Alias Research, ILM, The Orphanage) | CGI Fridays - Episode 8

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Content provided by Tommy Terry-Green and The Companion. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tommy Terry-Green and The Companion or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

Will Anielewicz is an artist. Others have at various times used engineer or developer or sequence supervisor to describe what he does, but the Polish-born Canadian is motivated by a purer force. For all the credits on his IMDb, his proudest achievement is undeniably having his work exhibited in SIGGRAPH’s first-ever exhibition of computer art back in 1981.

As a Pipeline Development Engineer / Artist, Anielewicz has been instrumental in developing the RenderMan, MentalRay and shader pipeline at Industrial Light & Magic, which is fitting given his role in launching the workstation that would become Maya.

  continue reading

8 episoade

Artwork
iconDistribuie
 
Manage episode 341420133 series 3358038
Content provided by Tommy Terry-Green and The Companion. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tommy Terry-Green and The Companion or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

Will Anielewicz is an artist. Others have at various times used engineer or developer or sequence supervisor to describe what he does, but the Polish-born Canadian is motivated by a purer force. For all the credits on his IMDb, his proudest achievement is undeniably having his work exhibited in SIGGRAPH’s first-ever exhibition of computer art back in 1981.

As a Pipeline Development Engineer / Artist, Anielewicz has been instrumental in developing the RenderMan, MentalRay and shader pipeline at Industrial Light & Magic, which is fitting given his role in launching the workstation that would become Maya.

  continue reading

8 episoade

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