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#102 A methodical masterpiece - Commandos 2: Men of Courage (2001)

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Manage episode 382571153 series 2812810
Content provided by Andy Johnson. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Andy Johnson or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

In 1998, Madrid-based videogame developers Pyro Studios produced a shock hit with their landmark game Commandos: Behind Enemy Lines. It shifted 900,000 copies, and did particularly well in the UK and Germany. Eventually, it would prove to be the trigger point for a small but uniquely engaging sub-genre of real-time stealth tactics games. These sprang up in the early 2000s, died off, and were then revived in 2016.
After the release of the standalone expansion Beyond the Call of Duty in 1999, Pyro’s British publisher, Eidos, were eager to profit from another success. They put their weight behind the Spanish developers, who set to work on a sequel with a hefty budget of $7 million. Flush with cash and manpower, Pyro ultimately delivered an almost recklessly ambitious follow-up: 2001’s Commandos 2: Men of Courage.
Over 20 years later, the game is still an essential entry in the genre that Pyro invented. Commandos 2 is definitely a product of its time, and its learning curve can be steep for those more familiar with the friendlier revivals made by Mimimi Games. It is exuberant but imperfect, with a number of new concepts and systems which could have been better implemented. Despite these flaws, Commandos 2 is a thrilling exercise in painstaking stealth - and no exploration of the genre is complete without it.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

  continue reading

144 episoade

Artwork
iconDistribuie
 
Manage episode 382571153 series 2812810
Content provided by Andy Johnson. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Andy Johnson or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

In 1998, Madrid-based videogame developers Pyro Studios produced a shock hit with their landmark game Commandos: Behind Enemy Lines. It shifted 900,000 copies, and did particularly well in the UK and Germany. Eventually, it would prove to be the trigger point for a small but uniquely engaging sub-genre of real-time stealth tactics games. These sprang up in the early 2000s, died off, and were then revived in 2016.
After the release of the standalone expansion Beyond the Call of Duty in 1999, Pyro’s British publisher, Eidos, were eager to profit from another success. They put their weight behind the Spanish developers, who set to work on a sequel with a hefty budget of $7 million. Flush with cash and manpower, Pyro ultimately delivered an almost recklessly ambitious follow-up: 2001’s Commandos 2: Men of Courage.
Over 20 years later, the game is still an essential entry in the genre that Pyro invented. Commandos 2 is definitely a product of its time, and its learning curve can be steep for those more familiar with the friendlier revivals made by Mimimi Games. It is exuberant but imperfect, with a number of new concepts and systems which could have been better implemented. Despite these flaws, Commandos 2 is a thrilling exercise in painstaking stealth - and no exploration of the genre is complete without it.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

  continue reading

144 episoade

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