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DGC Ep 405: Fatal Frame (part two)

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Content provided by Brett Douville / Tim Longo, Brett Douville, and Tim Longo. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brett Douville / Tim Longo, Brett Douville, and Tim Longo or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

Welcome to Dev Game Club, where this week we continue our series on 2001's Fatal Frame. We talk about the economy of the design, some sticky puzzles and usability thoughts, and mechanical considerations. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played: A few more hours

Issues covered: economy and discipline, the warbling space that signifies a ghost, a possible positive reinforcement loop and the score economy, making every ghost matter, high stakes camera use, unsettling your comfort, the disorienting movement and camera shifts popping out of combat, melodramatic and zany, the different movie eras these series connect to, the Mothman, Japanese making Western horrors, Buddhism vs Shintoism, playing croquet with the Old Ones, brute forcing a puzzle, "well there's a note," head-look, wanting a little more from the map, usability issues, the gap in the wall, mechanical inconsistency, seeing patterns that aren't there, the adventure game of it all, exponential vs linear, the talisman photos in your inventory, RTFM, various reminiscences of Father Beast on HOMM, discovery in HOMM.

Games, people, and influences mentioned or discussed: Resident Evil (series), Clue, Capcom, Dead Rising, Unsolved Mysteries, Jen Longo, Silent Hill, Don't Look Now, Eternal Darkness, Day of the Tentacle, Father Beast, Heroes of Might and Magic, King's Bounty, Master of Magic, Archon, X-COM, Final Fantasy VI, Dave Wolinsky, Pippin Barr, Beyond Good and Evil, Kirk Hamilton, Aaron Evers, Mark Garcia.

Next time: More Fatal Frame

Twitch: timlongojr Discord DevGameClub@gmail.com

  continue reading

418 episoade

Artwork

DGC Ep 405: Fatal Frame (part two)

Dev Game Club

79 subscribers

published

iconDistribuie
 
Manage episode 444368158 series 125338
Content provided by Brett Douville / Tim Longo, Brett Douville, and Tim Longo. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brett Douville / Tim Longo, Brett Douville, and Tim Longo or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

Welcome to Dev Game Club, where this week we continue our series on 2001's Fatal Frame. We talk about the economy of the design, some sticky puzzles and usability thoughts, and mechanical considerations. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played: A few more hours

Issues covered: economy and discipline, the warbling space that signifies a ghost, a possible positive reinforcement loop and the score economy, making every ghost matter, high stakes camera use, unsettling your comfort, the disorienting movement and camera shifts popping out of combat, melodramatic and zany, the different movie eras these series connect to, the Mothman, Japanese making Western horrors, Buddhism vs Shintoism, playing croquet with the Old Ones, brute forcing a puzzle, "well there's a note," head-look, wanting a little more from the map, usability issues, the gap in the wall, mechanical inconsistency, seeing patterns that aren't there, the adventure game of it all, exponential vs linear, the talisman photos in your inventory, RTFM, various reminiscences of Father Beast on HOMM, discovery in HOMM.

Games, people, and influences mentioned or discussed: Resident Evil (series), Clue, Capcom, Dead Rising, Unsolved Mysteries, Jen Longo, Silent Hill, Don't Look Now, Eternal Darkness, Day of the Tentacle, Father Beast, Heroes of Might and Magic, King's Bounty, Master of Magic, Archon, X-COM, Final Fantasy VI, Dave Wolinsky, Pippin Barr, Beyond Good and Evil, Kirk Hamilton, Aaron Evers, Mark Garcia.

Next time: More Fatal Frame

Twitch: timlongojr Discord DevGameClub@gmail.com

  continue reading

418 episoade

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