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One-to-One: The secrets of great level design with Arkane's Dana Nightingale

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Content provided by Robert Purchese. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Robert Purchese or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

Dana Nightingale is the campaign director at Arkane Lyon, the celebrated studio behind the Dishonored series and Deathloop. She's known for her work designing the Clockwork Mansion in Dishonored 2, and for fixing down the critical path in Deathloop - as in, who you have to kill and when - and how to track across a time-looping game and how to present it to you. Without her, we would have been lost. In other words, Dana Nightingale knows her stuff.

Here, she talks about Arkane's secrets of level design, as well as the challenges she faced making Deathloop, and how a broomstick saved Dishonored 2 expansion Death of the Outsider. She also charts her roundabout route into games, and talks about why she loves level design in the first place. She says maps, or levels, are the vehicles or vessels for everything you do in a game. Cool, huh?

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124 episoade

Artwork
iconDistribuie
 
Manage episode 356272834 series 2995928
Content provided by Robert Purchese. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Robert Purchese or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

Dana Nightingale is the campaign director at Arkane Lyon, the celebrated studio behind the Dishonored series and Deathloop. She's known for her work designing the Clockwork Mansion in Dishonored 2, and for fixing down the critical path in Deathloop - as in, who you have to kill and when - and how to track across a time-looping game and how to present it to you. Without her, we would have been lost. In other words, Dana Nightingale knows her stuff.

Here, she talks about Arkane's secrets of level design, as well as the challenges she faced making Deathloop, and how a broomstick saved Dishonored 2 expansion Death of the Outsider. She also charts her roundabout route into games, and talks about why she loves level design in the first place. She says maps, or levels, are the vehicles or vessels for everything you do in a game. Cool, huh?

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

124 episoade

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