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FGP6-4: Games for Change Festival Interview with Jane Lee

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Content provided by Filament Games. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Filament Games or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.
How can video games support teenagers, assisting not only with their traditional education, but also their resilience, self-confidence, and mental health? Jane Lee, the Senior Director of Operations & Mental Health at iThrive Games, has the answers for you in the newest episode of the Filament Games Podcast! Join podcast host and Filament Games CPO Jennifer Javornik as she explores the intersection of educational games and mental health with Jane. As a key figure at the iThrive Games Foundation, Jane utilizes her expertise in psychology and project management to spearhead initiatives that equip teens with essential social and emotional skills through gaming.
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76 episoade

Artwork
iconDistribuie
 
Manage episode 400769868 series 1162928
Content provided by Filament Games. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Filament Games or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.
How can video games support teenagers, assisting not only with their traditional education, but also their resilience, self-confidence, and mental health? Jane Lee, the Senior Director of Operations & Mental Health at iThrive Games, has the answers for you in the newest episode of the Filament Games Podcast! Join podcast host and Filament Games CPO Jennifer Javornik as she explores the intersection of educational games and mental health with Jane. As a key figure at the iThrive Games Foundation, Jane utilizes her expertise in psychology and project management to spearhead initiatives that equip teens with essential social and emotional skills through gaming.
  continue reading

76 episoade

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