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Time for Guns (pt. 2)

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Content provided by Hitpoint Pals. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Hitpoint Pals or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

Episode 28: Examining the work of Amanda Phillips in Shooting to Kill: Headshots, Twitch Reflexes, and the Mechropolitics of Video Games, the valorization of the headshot from multiplayer lobbies to the esports stage, and the media propaganda that rationalizes police brutality with the narrative of split-second decision making. How does our interpretation of game mechanics color our attitude towards police violence? And with corporate greed allowing hate groups to flourish, how should the gaming community combat its most dangerous groups that celebrate police and white nationalist violence? We also look to the future, asking if motion controls and VR tech make shooters inherently more unsettling, and whether or not we'll all be uploaded to the cloud one day.

Discussed:

Keep up with the show and send us your questions on Twitter!

Hitpoint Pals features the voices of our host William Suitt, Rebekah Markillie, Caleb Warwick, and our producer Travis Lien.

  continue reading

41 episoade

Artwork
iconDistribuie
 
Manage episode 311466177 series 3127169
Content provided by Hitpoint Pals. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Hitpoint Pals or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

Episode 28: Examining the work of Amanda Phillips in Shooting to Kill: Headshots, Twitch Reflexes, and the Mechropolitics of Video Games, the valorization of the headshot from multiplayer lobbies to the esports stage, and the media propaganda that rationalizes police brutality with the narrative of split-second decision making. How does our interpretation of game mechanics color our attitude towards police violence? And with corporate greed allowing hate groups to flourish, how should the gaming community combat its most dangerous groups that celebrate police and white nationalist violence? We also look to the future, asking if motion controls and VR tech make shooters inherently more unsettling, and whether or not we'll all be uploaded to the cloud one day.

Discussed:

Keep up with the show and send us your questions on Twitter!

Hitpoint Pals features the voices of our host William Suitt, Rebekah Markillie, Caleb Warwick, and our producer Travis Lien.

  continue reading

41 episoade

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