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Mark Wells | Games Workshop CEO

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Manage episode 407578666 series 3563576
Content provided by Jordan Sorcery. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jordan Sorcery or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

Mark Wells in conversation with Jordan Sorcery.
We explore a period of incredible change in the organisation as it shifts from the 90s approach of 2 core games (Warhammer Fantasy & Warhammer 40,000) with specialist games like Gorka Morka, Necromunda, and Mordheim alongside them, to the 2000s focus on 3 core systems - Warhammer Fantasy Battle, 40K, and the Lord of the Rings.
During Mark's tenure at the company there were many exciting, challenging, and at times controversial decisions, changes, and products. This was the era that saw the rise of the internet, the legal wrangles with Chapter House, the end and then return of the boxed game (and one of the best GW ever made in Space Hulk 3rd edition), the introduction of one-man retail stores, and a host of other inflection points in the story of Games Workshop.
Support my work:

  • Patreon [https://www.patreon.com/jordansorcery]
  • Element Games Affiliate Link [https://elementgames.co.uk/?d=11216]
  • Download my Fantasy Battle Scenario: Dead King Wenceslas [https://jordansorcery.itch.io/dead-king-wenceslas]
  • Ko-Fi [https://ko-fi.com/jordansorcery]
  • Discord [My Discord is now exclusive to Patreon supporters]

This episode was originally released via YouTube: https://youtu.be/jh3o-BkXpNw

  continue reading

35 episoade

Artwork
iconDistribuie
 
Manage episode 407578666 series 3563576
Content provided by Jordan Sorcery. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jordan Sorcery or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

Mark Wells in conversation with Jordan Sorcery.
We explore a period of incredible change in the organisation as it shifts from the 90s approach of 2 core games (Warhammer Fantasy & Warhammer 40,000) with specialist games like Gorka Morka, Necromunda, and Mordheim alongside them, to the 2000s focus on 3 core systems - Warhammer Fantasy Battle, 40K, and the Lord of the Rings.
During Mark's tenure at the company there were many exciting, challenging, and at times controversial decisions, changes, and products. This was the era that saw the rise of the internet, the legal wrangles with Chapter House, the end and then return of the boxed game (and one of the best GW ever made in Space Hulk 3rd edition), the introduction of one-man retail stores, and a host of other inflection points in the story of Games Workshop.
Support my work:

  • Patreon [https://www.patreon.com/jordansorcery]
  • Element Games Affiliate Link [https://elementgames.co.uk/?d=11216]
  • Download my Fantasy Battle Scenario: Dead King Wenceslas [https://jordansorcery.itch.io/dead-king-wenceslas]
  • Ko-Fi [https://ko-fi.com/jordansorcery]
  • Discord [My Discord is now exclusive to Patreon supporters]

This episode was originally released via YouTube: https://youtu.be/jh3o-BkXpNw

  continue reading

35 episoade

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