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Would boring life be exciting if it was a game?

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Content provided by Aalto-yliopisto. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aalto-yliopisto or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

Grinding can feel motivating, rewarding and even exciting in a game, but in real life it’s often just boring. So why do we react to computer games so vigorously? How do you design such experiences? What emotions are 'good' and when is too much too much?

Elisa Mekler is a game psychologist and an assistant professor in Human-Computer Interaction at Aalto university, who cried a lot at the end of a Super-Nintendo game back in the 90’s. Her main focus is in user experience and emotions in games.

  continue reading

17 episoade

Artwork
iconDistribuie
 
Manage episode 313819292 series 2888264
Content provided by Aalto-yliopisto. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aalto-yliopisto or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

Grinding can feel motivating, rewarding and even exciting in a game, but in real life it’s often just boring. So why do we react to computer games so vigorously? How do you design such experiences? What emotions are 'good' and when is too much too much?

Elisa Mekler is a game psychologist and an assistant professor in Human-Computer Interaction at Aalto university, who cried a lot at the end of a Super-Nintendo game back in the 90’s. Her main focus is in user experience and emotions in games.

  continue reading

17 episoade

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