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#103: GPU-Accelerated Path Rendering
MP3•Pagina episodului
Manage episode 345880992 series 2151064
Content provided by Hajime Morrita , Jun Mukai. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Hajime Morrita , Jun Mukai or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.
森田が NVIDIA の GPU で二次元お絵描きする話を調べました。感想などはハッシュタグ #misreading や おたより投書箱 にお寄せください。iTunes のレビューや星も歓迎です。
- GPU Accelerated Path Rendering | NVIDIA Developer
- Resolution Independent Curve Rendering using Programmable Graphics Hardware – Microsoft Research
- Bezier quadratic (Loop/Blinn) – WebGL demo
- Accelerating vector graphics rendering using the graphics hardware pipeline | ACM Transactions on Graphics
143 episoade
MP3•Pagina episodului
Manage episode 345880992 series 2151064
Content provided by Hajime Morrita , Jun Mukai. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Hajime Morrita , Jun Mukai or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.
森田が NVIDIA の GPU で二次元お絵描きする話を調べました。感想などはハッシュタグ #misreading や おたより投書箱 にお寄せください。iTunes のレビューや星も歓迎です。
- GPU Accelerated Path Rendering | NVIDIA Developer
- Resolution Independent Curve Rendering using Programmable Graphics Hardware – Microsoft Research
- Bezier quadratic (Loop/Blinn) – WebGL demo
- Accelerating vector graphics rendering using the graphics hardware pipeline | ACM Transactions on Graphics
143 episoade
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