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How Nonprofits Can Take The Leap Into Gaming with Shane Bailey

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Manage episode 399688102 series 2982575
Content provided by Julia Campbell. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Julia Campbell or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

Livestreams are the new telethons, and they’re raising millions for charities. The rise of video game streaming in the last several years has opened up a new avenue for philanthropy.
Streamers and charity organizations routinely partner up to solicit donations from the gamer’s thousands of loyal viewers. Instead of calling in like participants did for telethons, viewers funnel donations through a digital pipeline that makes the fundraising process instantaneous.
Twitch streamers raised $40+ million in 2018, $55 million in 2019, and $83 million in 2020 (Forbes). And if you're looking for younger donors, note that 70% of Twitch's users are between 18 and 34 years old.
My guest today is Shane Bailey, Head of Gaming & Streaming for Australian charity Cure Cancer spearheading Game On Cancer®, an initiative that partners with gaming brands, developers, publishers, creators and communities to help fund life-saving cancer research. In less than four years, Game On Cancer® has raised more than $1M AUD and isn’t slowing down.
In this episode, we discuss:

  • The rise of gaming and streaming fundraisers and how can they raise donations for your nonprofit
  • How to partner with gamers and livestreamers
  • How nonprofits can determine if they are ready to run a gaming fundraiser
  • Ways to get started in this space, even if you are a small nonprofit

About Shane Bailey
Shane has worked in the Australian games industry, across a variety of different roles and disciplines, for the past 14 years. His work has included brand management, communications, retail, esports, events, trade marketing, community engagement and partnerships.
Today, Shane is the Head of Gaming & Streaming for Australian charity Cure Cancer spearheading Game On Cancer®, an initiative that partners with gaming brands, developers, publishers, creators and communities to help fund life-saving cancer research. In less than four years, Game On Cancer® has raised more than $1M AUD and isn’t slowing down.
Connect with Shane on LinkedIn
Other links:

Take my free masterclass: 3 Must-Have Elements of Social Media Content that Converts

  continue reading

186 episoade

Artwork
iconDistribuie
 
Manage episode 399688102 series 2982575
Content provided by Julia Campbell. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Julia Campbell or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

Livestreams are the new telethons, and they’re raising millions for charities. The rise of video game streaming in the last several years has opened up a new avenue for philanthropy.
Streamers and charity organizations routinely partner up to solicit donations from the gamer’s thousands of loyal viewers. Instead of calling in like participants did for telethons, viewers funnel donations through a digital pipeline that makes the fundraising process instantaneous.
Twitch streamers raised $40+ million in 2018, $55 million in 2019, and $83 million in 2020 (Forbes). And if you're looking for younger donors, note that 70% of Twitch's users are between 18 and 34 years old.
My guest today is Shane Bailey, Head of Gaming & Streaming for Australian charity Cure Cancer spearheading Game On Cancer®, an initiative that partners with gaming brands, developers, publishers, creators and communities to help fund life-saving cancer research. In less than four years, Game On Cancer® has raised more than $1M AUD and isn’t slowing down.
In this episode, we discuss:

  • The rise of gaming and streaming fundraisers and how can they raise donations for your nonprofit
  • How to partner with gamers and livestreamers
  • How nonprofits can determine if they are ready to run a gaming fundraiser
  • Ways to get started in this space, even if you are a small nonprofit

About Shane Bailey
Shane has worked in the Australian games industry, across a variety of different roles and disciplines, for the past 14 years. His work has included brand management, communications, retail, esports, events, trade marketing, community engagement and partnerships.
Today, Shane is the Head of Gaming & Streaming for Australian charity Cure Cancer spearheading Game On Cancer®, an initiative that partners with gaming brands, developers, publishers, creators and communities to help fund life-saving cancer research. In less than four years, Game On Cancer® has raised more than $1M AUD and isn’t slowing down.
Connect with Shane on LinkedIn
Other links:

Take my free masterclass: 3 Must-Have Elements of Social Media Content that Converts

  continue reading

186 episoade

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