#014:游戏引擎本质就是有交互功能的播放器
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从Softimage停止更新开始,谈到游戏引擎的几个方面问题,还包括一些比较枯燥和乏味的计算机图形学内容。
Pre-Viz:https://en.wikipedia.org/wiki/Previsualization
Softimage停止更新:http://area.autodesk.com/products/features/softimage
MentalRay:https://en.wikipedia.org/wiki/Mental_Ray
Alias Wavefront:https://en.wikipedia.org/wiki/Alias_Systems_Corporation
Maya:https://en.wikipedia.org/wiki/Autodesk_Maya
Micromedia:https://zh.wikipedia.org/wiki/Macromedia
游戏引擎:https://zh.wikipedia.org/wiki/%E6%B8%B8%E6%88%8F%E5%BC%95%E6%93%8E
Crysis:https://en.wikipedia.org/wiki/Crysis
Doom:https://en.wikipedia.org/wiki/Doom_(series)
Quake:https://en.wikipedia.org/wiki/Quake_(video_game)
CryEngine:https://en.wikipedia.org/wiki/CryEngine
HDR:https://zh.wikipedia.org/zh/%E9%AB%98%E5%8A%A8%E6%80%81%E8%8C%83%E5%9B%B4%E6%88%90%E5%83%8F
影调映射:https://en.wikipedia.org/wiki/Tone_mapping
OpenEXR:https://zh.wikipedia.org/wiki/OpenEXR
体积光:https://en.wikipedia.org/wiki/Volumetric_lighting
阴影贴图:https://zh.wikipedia.org/wiki/%E9%98%B4%E5%BD%B1%E8%B4%B4%E5%9B%BE
光线跟踪:https://zh.wikipedia.org/wiki/%E5%85%89%E7%B7%9A%E8%BF%BD%E8%B9%A4
Maxwell:http://www.maxwellrender.com/
Octane:http://render.otoy.com/
迭代计算:https://zh.wikipedia.org/zh/%E8%BF%AD%E4%BB%A3
布料模拟:http://blog.csdn.net/pizi0475/article/details/7795444
耦合度:http://baike.baidu.com/view/1599212.htm
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Pre-Viz:https://en.wikipedia.org/wiki/Previsualization
Softimage停止更新:http://area.autodesk.com/products/features/softimage
MentalRay:https://en.wikipedia.org/wiki/Mental_Ray
Alias Wavefront:https://en.wikipedia.org/wiki/Alias_Systems_Corporation
Maya:https://en.wikipedia.org/wiki/Autodesk_Maya
Micromedia:https://zh.wikipedia.org/wiki/Macromedia
游戏引擎:https://zh.wikipedia.org/wiki/%E6%B8%B8%E6%88%8F%E5%BC%95%E6%93%8E
Crysis:https://en.wikipedia.org/wiki/Crysis
Doom:https://en.wikipedia.org/wiki/Doom_(series)
Quake:https://en.wikipedia.org/wiki/Quake_(video_game)
CryEngine:https://en.wikipedia.org/wiki/CryEngine
HDR:https://zh.wikipedia.org/zh/%E9%AB%98%E5%8A%A8%E6%80%81%E8%8C%83%E5%9B%B4%E6%88%90%E5%83%8F
影调映射:https://en.wikipedia.org/wiki/Tone_mapping
OpenEXR:https://zh.wikipedia.org/wiki/OpenEXR
体积光:https://en.wikipedia.org/wiki/Volumetric_lighting
阴影贴图:https://zh.wikipedia.org/wiki/%E9%98%B4%E5%BD%B1%E8%B4%B4%E5%9B%BE
光线跟踪:https://zh.wikipedia.org/wiki/%E5%85%89%E7%B7%9A%E8%BF%BD%E8%B9%A4
Maxwell:http://www.maxwellrender.com/
Octane:http://render.otoy.com/
迭代计算:https://zh.wikipedia.org/zh/%E8%BF%AD%E4%BB%A3
布料模拟:http://blog.csdn.net/pizi0475/article/details/7795444
耦合度:http://baike.baidu.com/view/1599212.htm
20 episoade