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#014:游戏引擎本质就是有交互功能的播放器

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Manage episode 59192197 series 59856
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从Softimage停止更新开始,谈到游戏引擎的几个方面问题,还包括一些比较枯燥和乏味的计算机图形学内容。
Pre-Viz:https://en.wikipedia.org/wiki/Previsualization
Softimage停止更新:http://area.autodesk.com/products/features/softimage
MentalRay:https://en.wikipedia.org/wiki/Mental_Ray
Alias Wavefront:https://en.wikipedia.org/wiki/Alias_Systems_Corporation
Maya:https://en.wikipedia.org/wiki/Autodesk_Maya
Micromedia:https://zh.wikipedia.org/wiki/Macromedia
游戏引擎:https://zh.wikipedia.org/wiki/%E6%B8%B8%E6%88%8F%E5%BC%95%E6%93%8E
Crysis:https://en.wikipedia.org/wiki/Crysis
Doom:https://en.wikipedia.org/wiki/Doom_(series)
Quake:https://en.wikipedia.org/wiki/Quake_(video_game)
CryEngine:https://en.wikipedia.org/wiki/CryEngine
HDR:https://zh.wikipedia.org/zh/%E9%AB%98%E5%8A%A8%E6%80%81%E8%8C%83%E5%9B%B4%E6%88%90%E5%83%8F
影调映射:https://en.wikipedia.org/wiki/Tone_mapping
OpenEXR:https://zh.wikipedia.org/wiki/OpenEXR
体积光:https://en.wikipedia.org/wiki/Volumetric_lighting
阴影贴图:https://zh.wikipedia.org/wiki/%E9%98%B4%E5%BD%B1%E8%B4%B4%E5%9B%BE
光线跟踪:https://zh.wikipedia.org/wiki/%E5%85%89%E7%B7%9A%E8%BF%BD%E8%B9%A4
Maxwell:http://www.maxwellrender.com/
Octane:http://render.otoy.com/
迭代计算:https://zh.wikipedia.org/zh/%E8%BF%AD%E4%BB%A3
布料模拟:http://blog.csdn.net/pizi0475/article/details/7795444
耦合度:http://baike.baidu.com/view/1599212.htm
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20 episoade

Artwork
iconDistribuie
 
Manage episode 59192197 series 59856
Content provided by nordenbox. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by nordenbox or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.
从Softimage停止更新开始,谈到游戏引擎的几个方面问题,还包括一些比较枯燥和乏味的计算机图形学内容。
Pre-Viz:https://en.wikipedia.org/wiki/Previsualization
Softimage停止更新:http://area.autodesk.com/products/features/softimage
MentalRay:https://en.wikipedia.org/wiki/Mental_Ray
Alias Wavefront:https://en.wikipedia.org/wiki/Alias_Systems_Corporation
Maya:https://en.wikipedia.org/wiki/Autodesk_Maya
Micromedia:https://zh.wikipedia.org/wiki/Macromedia
游戏引擎:https://zh.wikipedia.org/wiki/%E6%B8%B8%E6%88%8F%E5%BC%95%E6%93%8E
Crysis:https://en.wikipedia.org/wiki/Crysis
Doom:https://en.wikipedia.org/wiki/Doom_(series)
Quake:https://en.wikipedia.org/wiki/Quake_(video_game)
CryEngine:https://en.wikipedia.org/wiki/CryEngine
HDR:https://zh.wikipedia.org/zh/%E9%AB%98%E5%8A%A8%E6%80%81%E8%8C%83%E5%9B%B4%E6%88%90%E5%83%8F
影调映射:https://en.wikipedia.org/wiki/Tone_mapping
OpenEXR:https://zh.wikipedia.org/wiki/OpenEXR
体积光:https://en.wikipedia.org/wiki/Volumetric_lighting
阴影贴图:https://zh.wikipedia.org/wiki/%E9%98%B4%E5%BD%B1%E8%B4%B4%E5%9B%BE
光线跟踪:https://zh.wikipedia.org/wiki/%E5%85%89%E7%B7%9A%E8%BF%BD%E8%B9%A4
Maxwell:http://www.maxwellrender.com/
Octane:http://render.otoy.com/
迭代计算:https://zh.wikipedia.org/zh/%E8%BF%AD%E4%BB%A3
布料模拟:http://blog.csdn.net/pizi0475/article/details/7795444
耦合度:http://baike.baidu.com/view/1599212.htm
  continue reading

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