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3. Goldeneye 007 - With John Gruber

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Content provided by Brian McCullough and 80s90s History. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brian McCullough and 80s90s History or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

Did Nintendo try to kill GoldenEye 007 before it was completed? Why did Shigeru Miyamoto keep telling the development team to tone down the violence. And why did the famous multiplayer aspect of the game almost didn’t happen? It’s slappers only on Rad History, because we’re diving into the history of THE game of the late 1990s, GoldenEye 007.

With Special Guest: John Gruber

See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

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10 episoade

Artwork

3. Goldeneye 007 - With John Gruber

Rad History

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iconDistribuie
 
Manage episode 445371626 series 3606773
Content provided by Brian McCullough and 80s90s History. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brian McCullough and 80s90s History or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

Did Nintendo try to kill GoldenEye 007 before it was completed? Why did Shigeru Miyamoto keep telling the development team to tone down the violence. And why did the famous multiplayer aspect of the game almost didn’t happen? It’s slappers only on Rad History, because we’re diving into the history of THE game of the late 1990s, GoldenEye 007.

With Special Guest: John Gruber

See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

  continue reading

10 episoade

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