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Episode 30: Castlevania Bloodlines

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Content provided by Retro Game Audio. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Retro Game Audio or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.
Patrick and Steve are joined once again by Kevin Burke to discuss the Castlevania Bloodlines soundtrack. Sampled from a modded Sega Genesis to achieve a crisp, bright sound, we do a complete listen-through as we also explore some of the technical aspects of its creation. Show notes 1:35 - Kevin's vgm audio sources on original hardware project 6:22 - Bloodlines' history and context 9:10 - Konami's history with hardware and sound design, leading to the Genesis 15:53 - Contra Hard Corps discussion 18:27 - Bloodlines listen-through and discussion 28:10 - Why the sound mod makes the soundtrack sound better 39:41 - Demonstration of algorithm 4, polyphony in a single "monophonic" patch 45:03 - All FM instruments demonstration 51:35 - The "x" shaped envelopes used to create a gnarly instrument 54:06 - Michiru Yamane overview 1:01:57 - More game discussion and Portrait of Ruin tangent 1:06:28 - Demonstration of noise/hiss from the sound mod 1:22:20 - Bloodlines' music in later CV titles 1:25:48 - What Else Is Going On? 1:36:20 - Name that Game 1:37:16 - Song of the Week
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35 episoade

Artwork
iconDistribuie
 
Manage episode 230530611 series 1595584
Content provided by Retro Game Audio. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Retro Game Audio or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.
Patrick and Steve are joined once again by Kevin Burke to discuss the Castlevania Bloodlines soundtrack. Sampled from a modded Sega Genesis to achieve a crisp, bright sound, we do a complete listen-through as we also explore some of the technical aspects of its creation. Show notes 1:35 - Kevin's vgm audio sources on original hardware project 6:22 - Bloodlines' history and context 9:10 - Konami's history with hardware and sound design, leading to the Genesis 15:53 - Contra Hard Corps discussion 18:27 - Bloodlines listen-through and discussion 28:10 - Why the sound mod makes the soundtrack sound better 39:41 - Demonstration of algorithm 4, polyphony in a single "monophonic" patch 45:03 - All FM instruments demonstration 51:35 - The "x" shaped envelopes used to create a gnarly instrument 54:06 - Michiru Yamane overview 1:01:57 - More game discussion and Portrait of Ruin tangent 1:06:28 - Demonstration of noise/hiss from the sound mod 1:22:20 - Bloodlines' music in later CV titles 1:25:48 - What Else Is Going On? 1:36:20 - Name that Game 1:37:16 - Song of the Week
  continue reading

35 episoade

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