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How BioShock’s Little Sisters Almost Got Cut: Tough Decisions in Game Design ft. Paul Hellquist

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Content provided by Ascendant Studios. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ascendant Studios or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

In this episode, Paul Hellquist shares his journey from gamer to archaeologist to video game designer to Co-Founder and Chief Creative Officer at Stray Kite Studios, and what he’s learned along the way. Paul Hellquist is a BAFTA Awards nominated game designer who was the lead designer on the original BioShock and the creative director on fan favorite Borderlands 2. He now leads his own independent AAA game studio.

Rise Above season 1 has arrived! Hit the subscribe button so you don't miss an episode.

Just like when creating games, we're trying new things and learning along the way as we work to create the best podcast possible. Let us know what you think about Rise Above by rating and reviewing the show so we can grow and improve our podcast together.

Please consider subscribing to our newsletter, The Standup, for more insights and inspiration from industry-leading developers who are masters of their craft. We'll also occasionally provide inside info and updates about our game if you're interested in that.

Check out more content from Ascendant Studios on our website and YouTube channel, where you can watch talented developers from around the industry talk candidly about their experiences creating some of the best games ever made. We'll also take you inside the studio to meet the team behind our upcoming title, Immortals of Aveum, as we're developing the game.

  continue reading

13 episoade

Artwork
iconDistribuie
 
Manage episode 362171943 series 3428322
Content provided by Ascendant Studios. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ascendant Studios or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

In this episode, Paul Hellquist shares his journey from gamer to archaeologist to video game designer to Co-Founder and Chief Creative Officer at Stray Kite Studios, and what he’s learned along the way. Paul Hellquist is a BAFTA Awards nominated game designer who was the lead designer on the original BioShock and the creative director on fan favorite Borderlands 2. He now leads his own independent AAA game studio.

Rise Above season 1 has arrived! Hit the subscribe button so you don't miss an episode.

Just like when creating games, we're trying new things and learning along the way as we work to create the best podcast possible. Let us know what you think about Rise Above by rating and reviewing the show so we can grow and improve our podcast together.

Please consider subscribing to our newsletter, The Standup, for more insights and inspiration from industry-leading developers who are masters of their craft. We'll also occasionally provide inside info and updates about our game if you're interested in that.

Check out more content from Ascendant Studios on our website and YouTube channel, where you can watch talented developers from around the industry talk candidly about their experiences creating some of the best games ever made. We'll also take you inside the studio to meet the team behind our upcoming title, Immortals of Aveum, as we're developing the game.

  continue reading

13 episoade

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