Burnout-free video game coverage from podcast veterans. Join Garrett and Kyle every week as they get lost in games, pop culture, and everything they’re personally playing.
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Content provided by Ricky, Tyler, Blair, Alex and others. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ricky, Tyler, Blair, Alex and others or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.
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Developers Interview with Max, Frank and Alex
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Content provided by Ricky, Tyler, Blair, Alex and others. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ricky, Tyler, Blair, Alex and others or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.
In this episode we sit down with the three X-Wing developers and discuss Legion and L5R (minutes 5 through 18), and then X-Wing, where we hit them on hot topics like older ships not being as good as newer ships, bombs being too strong, the death of swarms, the role that generics currently play in the game, the difficulties of designing a game where the meta is 1-1.5 years time shifted from the design process, and the usefulness of machine learning to aid in design testing. Enjoy!
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125 episoade
MP3•Pagina episodului
Manage episode 210584257 series 2362681
Content provided by Ricky, Tyler, Blair, Alex and others. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ricky, Tyler, Blair, Alex and others or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.
In this episode we sit down with the three X-Wing developers and discuss Legion and L5R (minutes 5 through 18), and then X-Wing, where we hit them on hot topics like older ships not being as good as newer ships, bombs being too strong, the death of swarms, the role that generics currently play in the game, the difficulties of designing a game where the meta is 1-1.5 years time shifted from the design process, and the usefulness of machine learning to aid in design testing. Enjoy!
…
continue reading
125 episoade
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