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How Linode Helped a Game Jam Site Scale

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Serii arhivate ("Sursă inactivă" status)

When? This feed was archived on September 12, 2024 15:12 (1M ago). Last successful fetch was on February 16, 2023 16:50 (1+ y ago)

Why? Sursă inactivă status. Servele noastre nu au putut să preia o sursă valida de podcast pentru o perioadă îndelungată.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 347595045 series 2811240
Content provided by Linode. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Linode or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

What is a game jam? Think of it like a hackathon, but instead of creating apps, people create online games in a pressure cooker environment. It's high-pressure, but also lots of fun, with healthy competition and collaboration for novice and experienced game developers alike.

Ludum Dare (#LDJAM) provides a platform for this game jam community to come together and has been hosting game jams on Linode since 2015. Each jam attracts around 7,000-9,000 participants with no signs of slowing down.

Scaling a website like Ludum Dare isn’t a simple task. In fact, the game jam site was a niche project that Co-Founder Mike Kasprzak found a little tough to get off the ground. He faced cost issues and performance problems – that’s until he decided to go with Linode.

Mike joins this episode in season three of the Craft of Code podcast to share his story so far. He takes us back in time to 2015, when he first started working with Linode, coming from shared hosting. He explains what Linode helped with the most and how he’s scaled Ludum Dare to become a thriving community with solid support and reliable performance.

In this episode, we discussed:

  • How Ludum Dare has grown over the years
  • How Ludum Dare maintains a relationship with its community
  • The challenges of starting on a shared host
  • How moving to Linode helped Ludum Dare cut costs and boost performance
  • Top Linode features
  • Overcoming obstacles while scaling
  • What’s next for Ludum Dare?

You can find out more by visiting https://www.linode.com/craft-of-code/

Important Links & Mentions


Follow Us

GitHub

Instagram

LinkedIn

Twitter

YouTube

If you enjoyed our show, then please rate and review us on whatever podcast app you listen to us on.

  continue reading

30 episoade

Artwork
iconDistribuie
 

Serii arhivate ("Sursă inactivă" status)

When? This feed was archived on September 12, 2024 15:12 (1M ago). Last successful fetch was on February 16, 2023 16:50 (1+ y ago)

Why? Sursă inactivă status. Servele noastre nu au putut să preia o sursă valida de podcast pentru o perioadă îndelungată.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 347595045 series 2811240
Content provided by Linode. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Linode or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

What is a game jam? Think of it like a hackathon, but instead of creating apps, people create online games in a pressure cooker environment. It's high-pressure, but also lots of fun, with healthy competition and collaboration for novice and experienced game developers alike.

Ludum Dare (#LDJAM) provides a platform for this game jam community to come together and has been hosting game jams on Linode since 2015. Each jam attracts around 7,000-9,000 participants with no signs of slowing down.

Scaling a website like Ludum Dare isn’t a simple task. In fact, the game jam site was a niche project that Co-Founder Mike Kasprzak found a little tough to get off the ground. He faced cost issues and performance problems – that’s until he decided to go with Linode.

Mike joins this episode in season three of the Craft of Code podcast to share his story so far. He takes us back in time to 2015, when he first started working with Linode, coming from shared hosting. He explains what Linode helped with the most and how he’s scaled Ludum Dare to become a thriving community with solid support and reliable performance.

In this episode, we discussed:

  • How Ludum Dare has grown over the years
  • How Ludum Dare maintains a relationship with its community
  • The challenges of starting on a shared host
  • How moving to Linode helped Ludum Dare cut costs and boost performance
  • Top Linode features
  • Overcoming obstacles while scaling
  • What’s next for Ludum Dare?

You can find out more by visiting https://www.linode.com/craft-of-code/

Important Links & Mentions


Follow Us

GitHub

Instagram

LinkedIn

Twitter

YouTube

If you enjoyed our show, then please rate and review us on whatever podcast app you listen to us on.

  continue reading

30 episoade

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