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WCW Superbrawl (SNES)

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Content provided by The Greatest Podcast in the History of Our Sport. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Greatest Podcast in the History of Our Sport or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

We’re back after a bit of a break, and in our journeys away, we have brought you this: a game in which the all-stars of WCW past shout at you from a highly compressed bitmap hell, while twitching and gesticulating from their character select prison. This is not a good game, folks, but we managed our own fun with it, in two very distinct ways. For one, we enjoyed exploring an alternate reality where Scott Steiner’s finishing hold was a Tombstone Piledriver, followed by exactly one dozen elbow drops and a pin. Two, we explored the possibilities of applying this game’s good points (and there are a few, they’re just either not complete or used in really silly ways) to theoretical, not-actually-real-but-we’d-like-them-to-be wrestling games. Tonight, on what will surely go down in history as the Greatest Podcast in the History of Our Sport, it’s not Rick Steiner’s fault, though we don’t know what he did, and given that he’s a Steiner, we should probably not ask.

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35 episoade

Artwork
iconDistribuie
 
Manage episode 309077941 series 3026592
Content provided by The Greatest Podcast in the History of Our Sport. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Greatest Podcast in the History of Our Sport or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

We’re back after a bit of a break, and in our journeys away, we have brought you this: a game in which the all-stars of WCW past shout at you from a highly compressed bitmap hell, while twitching and gesticulating from their character select prison. This is not a good game, folks, but we managed our own fun with it, in two very distinct ways. For one, we enjoyed exploring an alternate reality where Scott Steiner’s finishing hold was a Tombstone Piledriver, followed by exactly one dozen elbow drops and a pin. Two, we explored the possibilities of applying this game’s good points (and there are a few, they’re just either not complete or used in really silly ways) to theoretical, not-actually-real-but-we’d-like-them-to-be wrestling games. Tonight, on what will surely go down in history as the Greatest Podcast in the History of Our Sport, it’s not Rick Steiner’s fault, though we don’t know what he did, and given that he’s a Steiner, we should probably not ask.

  continue reading

35 episoade

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