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AI for Unity game development, my experiences

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Content provided by Peter Witham. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Peter Witham or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

In this episode, I share my journey of using AI tools like Claude Code and Bezi to solve real-world Unity game development problems—cloud saves, player management, and handling large numbers. I discuss what worked, what didn’t, and why specialized AI tools can make a significant difference. If you’re a game dev hitting roadblocks, check this out and let me know your thoughts in the comments!

Video version
https://youtu.be/2QEJyDjMzb4

★ Support this podcast ★
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74 episoade

Artwork
iconDistribuie
 
Manage episode 504294263 series 3368927
Content provided by Peter Witham. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Peter Witham or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

In this episode, I share my journey of using AI tools like Claude Code and Bezi to solve real-world Unity game development problems—cloud saves, player management, and handling large numbers. I discuss what worked, what didn’t, and why specialized AI tools can make a significant difference. If you’re a game dev hitting roadblocks, check this out and let me know your thoughts in the comments!

Video version
https://youtu.be/2QEJyDjMzb4

★ Support this podcast ★
  continue reading

74 episoade

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