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Creating and Managing Unreal Engine UI Widgets

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Content provided by Peter Witham. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Peter Witham or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

I cannot think of a game that does not have some UI. In Unreal Engine, widgets are the answer to creating and displaying a UI. In this episode, I'll explain how I create and manage them based on research for best practices and suggestions.

As mentioned in this episode
Project Hack update blog post

Please show your support by buying me a coffee

https://peterwitham.com/bmc

Contact Me

https://peterwitham.com/contact

  • (00:00) - Introduction
  • (00:21) - Unreal Engine Widget workflow
  • (00:58) - ProjectHack updates
  • (02:17) - Creating a Widget Blueprint
  • (03:26) - HUD Class
  • (04:07) - Adding widgets to the screen
  • (11:07) - Twitter
  • (11:15) - Buy me a Coffee
★ Support this podcast ★
  continue reading

65 episoade

Artwork
iconDistribuie
 
Manage episode 389714544 series 3368927
Content provided by Peter Witham. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Peter Witham or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

I cannot think of a game that does not have some UI. In Unreal Engine, widgets are the answer to creating and displaying a UI. In this episode, I'll explain how I create and manage them based on research for best practices and suggestions.

As mentioned in this episode
Project Hack update blog post

Please show your support by buying me a coffee

https://peterwitham.com/bmc

Contact Me

https://peterwitham.com/contact

  • (00:00) - Introduction
  • (00:21) - Unreal Engine Widget workflow
  • (00:58) - ProjectHack updates
  • (02:17) - Creating a Widget Blueprint
  • (03:26) - HUD Class
  • (04:07) - Adding widgets to the screen
  • (11:07) - Twitter
  • (11:15) - Buy me a Coffee
★ Support this podcast ★
  continue reading

65 episoade

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