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Content provided by Worlds of Gamespace and Jillian Crandall. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Worlds of Gamespace and Jillian Crandall or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.
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Worlds of Gamespace

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Manage series 1416544
Content provided by Worlds of Gamespace and Jillian Crandall. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Worlds of Gamespace and Jillian Crandall or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.
Worlds of Gamespace is a show that explores themes of architecture, urbanism, infrastructure, and design through video game worlds. Our mission is to explore games as experiences of fictional architectures -- to engage the past, present, and futures of design; to delve into the myths, mysteries, and histories of our built environment; and to speculate on potentials of new modes of interaction with our world. Above all, we play to get carried away.
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3 episoade

Artwork

Worlds of Gamespace

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iconDistribuie
 
Manage series 1416544
Content provided by Worlds of Gamespace and Jillian Crandall. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Worlds of Gamespace and Jillian Crandall or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.
Worlds of Gamespace is a show that explores themes of architecture, urbanism, infrastructure, and design through video game worlds. Our mission is to explore games as experiences of fictional architectures -- to engage the past, present, and futures of design; to delve into the myths, mysteries, and histories of our built environment; and to speculate on potentials of new modes of interaction with our world. Above all, we play to get carried away.
  continue reading

3 episoade

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