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Episode 107 Hans-Martin Buff (Music Production with Spatial Audio)
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Manage episode 450358249 series 2134862
Content provided by Immersive Audio Podcast and 1.618 Digital. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Immersive Audio Podcast and 1.618 Digital or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.
Announcement We’re excited to announce the second instalment of the Immersive Audio Podcast Masterclass series. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We go a level deeper by providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests. https://www.eventbrite.com/e/immersive-audio-podcast-masterclass-with-atmoky-tickets-1058089757949?aff=oddtdtcreator We proudly present our experts the Co-Founder and CEO of Atmoky - Dr Markus Zaunschirm, the Co-Founder and Lead Developer at Atmoky - Christian Schörkhuber and the founder of The Sphere of Sound, audio, director at VRelax - Jelmer Althuis! In this session, we’ll cover spatial and interactive sound design for games, XR and web applications using cutting-edge authoring tools. https://atmoky.com/ Summary In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the world-renowned recording engineer and music producer Hans-Martin Buff from Bath, United Kingdom. Hans-Martin shares his perspective on music recording, production and distribution for spatial audio formats, and we discuss his recent work on the Grammy-nominated Peter Gabriel’s latest album - “I/O”. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com
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108 episoade
MP3•Pagina episodului
Manage episode 450358249 series 2134862
Content provided by Immersive Audio Podcast and 1.618 Digital. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Immersive Audio Podcast and 1.618 Digital or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.
Announcement We’re excited to announce the second instalment of the Immersive Audio Podcast Masterclass series. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We go a level deeper by providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests. https://www.eventbrite.com/e/immersive-audio-podcast-masterclass-with-atmoky-tickets-1058089757949?aff=oddtdtcreator We proudly present our experts the Co-Founder and CEO of Atmoky - Dr Markus Zaunschirm, the Co-Founder and Lead Developer at Atmoky - Christian Schörkhuber and the founder of The Sphere of Sound, audio, director at VRelax - Jelmer Althuis! In this session, we’ll cover spatial and interactive sound design for games, XR and web applications using cutting-edge authoring tools. https://atmoky.com/ Summary In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the world-renowned recording engineer and music producer Hans-Martin Buff from Bath, United Kingdom. Hans-Martin shares his perspective on music recording, production and distribution for spatial audio formats, and we discuss his recent work on the Grammy-nominated Peter Gabriel’s latest album - “I/O”. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com
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108 episoade
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