The official podcast of GamersWithJobs.com, the GWJCC is our way of providing a podcast that feels like you are hanging out with friends after a long day in the office. We strive for smart, in-depth discussions about the latest games and gaming-related news, as well as light, playful tangents. We're always thrilled to talk about the new hotness, explore fun and strange indie gems, and revisit games old and new.
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From Table Tops to Live Ops, with Bruce Harlick
MP3•Pagina episodului
Manage episode 278297747 series 2828037
Content provided by Jordan Blackman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jordan Blackman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.
Bruce Has Much to Share In This Episode
- How much content do you need to launch?
- How to make a game that doesn't create an impossible content treadmill for your team
- Why live ops allows as much, or more creativity as making new games
- The importance of designing effective content tools
- How to effectively use production resource on a live product
- The negative impact of tech debt and procedural debt
- How to balance between retention and revenue
- Why live ops forces teams to constantly reinvent the game and bring in new ideas
- How to put together a quarterly calendar of content releases in a way that balances the key KPI
- How to balance out risky new features with reliable features
- How to adjust a release plan based on the feedback and metrics from users
- How to design for your game's audience
- How to work with your community to create content your users will love
- The importance of passion and empathy in game design
Connect with Bruce on Instagram: @amazingfoxbat
34 episoade
MP3•Pagina episodului
Manage episode 278297747 series 2828037
Content provided by Jordan Blackman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jordan Blackman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.
Bruce Has Much to Share In This Episode
- How much content do you need to launch?
- How to make a game that doesn't create an impossible content treadmill for your team
- Why live ops allows as much, or more creativity as making new games
- The importance of designing effective content tools
- How to effectively use production resource on a live product
- The negative impact of tech debt and procedural debt
- How to balance between retention and revenue
- Why live ops forces teams to constantly reinvent the game and bring in new ideas
- How to put together a quarterly calendar of content releases in a way that balances the key KPI
- How to balance out risky new features with reliable features
- How to adjust a release plan based on the feedback and metrics from users
- How to design for your game's audience
- How to work with your community to create content your users will love
- The importance of passion and empathy in game design
Connect with Bruce on Instagram: @amazingfoxbat
34 episoade
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