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#318 Modules and RPGSEA with Pam Punzalan

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Manage episode 421933939 series 28445
Content provided by Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

Dirk and David are joined by Pam Punzalan, known for her work on personal projects such as Navthem’s End and A Rising Tide, as well as commissioned pieces for Dungeons and Dragons, Blades in the Dark, and Starfinder. Together, the trio discusses the differences between producing hired work and indie projects, as well as the importance of RPGSEA. Topics include how her cultural background affects her work, queerness and race as themes, the processes surrounding commissioned games and working with an editor, tactics games, and being a working TTRPG designer.

  continue reading

326 episoade

Artwork
iconDistribuie
 
Manage episode 421933939 series 28445
Content provided by Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

Dirk and David are joined by Pam Punzalan, known for her work on personal projects such as Navthem’s End and A Rising Tide, as well as commissioned pieces for Dungeons and Dragons, Blades in the Dark, and Starfinder. Together, the trio discusses the differences between producing hired work and indie projects, as well as the importance of RPGSEA. Topics include how her cultural background affects her work, queerness and race as themes, the processes surrounding commissioned games and working with an editor, tactics games, and being a working TTRPG designer.

  continue reading

326 episoade

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