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131: You've Been Played: The Pros & Pitfalls of Gamification w/ Adrian Hon

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Content provided by Human Restoration Project. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Human Restoration Project or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

Gamification is a long-standing practice across lesson planning and educational technology, but it doesn’t always work out the way we expect. At the end of the day, if the nature of the task is not interesting, then what we’re creating is more about compliance than engagement. In this session, we will host a conversation on what it means to gamify content, learning, and pedagogy: recognizing potential success while advising for potential pitfalls.


This episode is a panel discussion we had with game designer & author, Adrian Hon, on the pros and pitfalls of “gamification” as part of our EduFuturism Learning Series. You can find all of the previous events including Innovative AI Tools for the Classroom…and their Dilemmas and Learning From Video Game Tutorials, as well as register for upcoming events in the series @ humanrestorationproject.org/learning. You can also find this video and others on our YouTube channel by searching for Human Restoration Project.

Guests

Adrian Hon is an award-winning video game designer and is the CEO and founder of Six to Start, co-creator of the world’s most successful smartphone fitness game, Zombies, Run! He previously was the director of play, creating alternative reality games, at Mind Candy.

Resources


Hosted on Acast. See acast.com/privacy for more information.

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151 episoade

Artwork
iconDistribuie
 
Manage episode 362601473 series 2314348
Content provided by Human Restoration Project. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Human Restoration Project or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ro.player.fm/legal.

Gamification is a long-standing practice across lesson planning and educational technology, but it doesn’t always work out the way we expect. At the end of the day, if the nature of the task is not interesting, then what we’re creating is more about compliance than engagement. In this session, we will host a conversation on what it means to gamify content, learning, and pedagogy: recognizing potential success while advising for potential pitfalls.


This episode is a panel discussion we had with game designer & author, Adrian Hon, on the pros and pitfalls of “gamification” as part of our EduFuturism Learning Series. You can find all of the previous events including Innovative AI Tools for the Classroom…and their Dilemmas and Learning From Video Game Tutorials, as well as register for upcoming events in the series @ humanrestorationproject.org/learning. You can also find this video and others on our YouTube channel by searching for Human Restoration Project.

Guests

Adrian Hon is an award-winning video game designer and is the CEO and founder of Six to Start, co-creator of the world’s most successful smartphone fitness game, Zombies, Run! He previously was the director of play, creating alternative reality games, at Mind Candy.

Resources


Hosted on Acast. See acast.com/privacy for more information.

  continue reading

151 episoade

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